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- Ches 2: King Zaor of Evermeet is murdered by an assassin sent by Kymil Nimesin, a gold elf traitor.
- The Harpers are reorganized as the Twilight Hall is established in Berdusk. The Harpers of Twilight Hall as they are known are generally more regimented with a stricter hierarchy than the independent, decentralized structure that they enjoyed before.
- Qar Jysstev becomes Lord of House Jysstev in Amn.
- Lord Maerhul of Zhentil Keep captures and garrisons Thentia. Many citizens flee to Hillsfar, only to return as merchants bearing such bountiful trade goods that the Zhents become hopelessly corrupt and lose control of the populace, allowing them to depose the government and restore the previous one.
- After King Zaor's murder, Queen Amlaruil Moonflower becomes sole ruler of Evermeet.
- Khelben the Younger departs Waterdeep and journeys to another world. His grandfather, Khelben "Blackstaff" Arunsun, is left to assume his identity.
- ↑ 1.0 1.1 1.2 1.3 1.4 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 135. ISBN 978-0-7869-4731-7.
- ↑ 2.0 2.1 Elaine Cunningham (April 2000). Elfshadow. (Wizards of the Coast), pp. 228–229. ISBN 0-7869-1660-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 271. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 8. ISBN 0-7869-0697-9.
- ↑ Template:Cite polyhedron/The Everwinking Eye: Inside Thentia
- ↑ Thomas Reid (October 2004). Shining South. (Wizards of the Coast). ISBN 0-7869-3492-1.