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Year of the Banner
Moonshae
Reckoning
Cormyr
Reckoning
Tethyr-
reckoning
North-
reckoning
Netheril
Year
Timesong
of Serôs
1168 MR 1343 CR 1580 TR 336 NR 5227 NY 1438 TS
Mulhorand
Calendar
Present
Reckoning
Shou
Year
Kozakuran
Calendar
Wa
Year
Ulutiun
Calendar
3504 MC 10 PR 2618 1442 1786 3918


1368 DR in conflicts


Deaths in 1368 DR


1368 DR in organizations


Migrations in 1368 DR

  • Forced out of their homes by other giants, large numbers of trolls come to inhabit regions of the Evermoors, threatening both Nesmé and the surrounding trade routes.[5]


1368 DR in deities


1368 DR in politics

  • Danilo Thann resigns as Lord of Waterdeep and is replaced by Kyriani Agrivar.[12]
  • Zaranda Star becomes queen of Tethyr.[13]
  • Following a year and a half of negotiations, Helmsport and New Waterdeep in Maztica are opened to all traders, leading to the opening of major trade routes between Maztica and Faerûn. Helmsport and New Waterdeep establish competitor shipbuilding industries that improve trade, while Qorol thrives on agriculture feeding Amn.[4]
  • Despite the trade agreements, Waterdhavian ships and Amn is suspected of sabotage. The Lord's Alliance discreetly collects evidence and plans to censure Amn for illegal interference with lawful trade and violating the deals.[4]
  • Cloakmaster Teldin Moore comes to the world of Toril and meets with Queen Amlaruil of Evermeet.[4]
  • Rassendyll Uoumdolphin murders his twin brother Selfaril Uoumdolphin, High Blade of Mulmaster. Assuming his brother's identity, he marries the unwitting Dmitra Flass, a Tharchioness of Eltabbar and a Red Wizard of Thay. She spends much of her time in Eltabbar, however, and does not notice the switch. With the marriage, Thay maintains a strong presence in Mulmaster.[4]
  • Thay establishes enclaves in Cimbar, Phsant, Proskur, and Tsurlagol, while Thay's zulkirs increased production and export of magical items. The enclave in Phsant becomes popular with merchants on the Golden Way.[4]
  • Waterdeep experiences a craze for dream spheres, which appeal to a desire for a better life. Experimenting in the creation of dream spheres, Oth Eltorchul, son of Lord Thesp Eltorchul, is reduced to a babbling vegetative state. Meanwhile, nobles feud behind the scenes. Arilyn Moonblade and Danilo Thann discover the cause of the issues.[4]
  • Prince Haedrak III emerges from hiding and visits Waterdeep, where he rallies many Waterdhavian youths to join his Reclamation Army on a mission to restore the monarchy of Tethyr. They sail for the troubled land, intending to join forces with Zaranda Star's loyalists.[4]


1368 DR in environment

  • The Forest of Lethyr is struck by a plague that attacks the minds of treants, turning them into nothing more than ordinary trees.[4]


Miscellaneous


1368 DR in novels


1368 DR in games


References

  1. 1.0 1.1 Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), p. 9. ISBN 0-7869-1627-3.
  2. 2.0 2.1 2.2 2.3 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 148. ISBN 978-0-7869-4731-7.
  3. 3.0 3.1 Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 25. ISBN 0-7869-0109-8.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 149. ISBN 978-0-7869-4731-7.
  5. 5.0 5.1 5.2 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 98. ISBN 0-7869-2835-2.
  6. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 53. ISBN 1-5607-6617-4.
  7. 7.0 7.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 41. ISBN 0-7869-0391-0.
  8. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 18. ISBN 978-0786906574.
  9. 9.0 9.1 Jeff Grubb and Kate Novak (July 1995). Masquerades. (TSR, Inc). ISBN 0-7869-0152-7.
  10. Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 80. ISBN 0-7869-3697-5.
  11. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 18. ISBN 978-0786906574.
  12. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 87. ISBN 0-7869-3693-2.
  13. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 29. ISBN 0-7869-0697-9.
  14. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (March 2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4119-3.
  15. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 157. ISBN 978-0-7869-4731-7.
  16. James Lowder (August 1993). “Novel Ideas”. In Roger E. Moore ed. Dragon #196 (TSR, Inc.), p. 66.
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