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Abeir was the twin planet of Toril,[1] located in the same material plane of its sibling world, but within a "pocket dimension" that was out of synchrony with Toril.[2][3] Abeir revolved around the same sun of Realmspace,[2] although from Abeir the sun was seen as blue colored.[4] Abeir shared the lunar satellite Selûne and its Tears with Toril.[2]

GeographyEdit

Abeir had steel-colored sky due to the arambar, the residue energy left by the death of the primordial of the same name.[5]

The only known continents of Abeir were Shyr and Laerakond (at least before it was transferred to Toril).[5] For a time, Maztica was also part of this world.[6][7] Like Toril, it also contained an Underdark.[3]

The original kingdom of the Abolethic Sovereignty was also located in Abeir.[8]

InhabitantsEdit

Abeir was inhabited primarily by primordials, dragons, dragonborn, dwarves, genasi, halflings, humans, and a few other races that also inhabited Toril.[5][9]

Elves and other fey creatures were almost unheard of in Abeir,[5] although drow were known to inhabit its Underdark.[3]

Abeir was also inhabited by abominations and other aberrant creatures from the Far Realm, most of them the original inhabitants of Abeir-Toril.[10]

MagicEdit

Magic manifested differently on Abeir than in Toril, as there was no Weave and no normal ways to contact any gods,[11] as gods were wary about this world.[12] Likewise, Planar magic (or at least planar magic that depended on the Nine Hells), such as that granted to warlocks by a pact, also worked differently and was more difficult to use than in Toril.[11]

The only magic that worked normally on Abeir was that a creature could create on its own, such as the inherent elemental magic a primordial had in its body or a dragon's breath. Magic items also worked normally on Abeir, and Abeiran dragons usually scavenged primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron.[11]

Psionics were also a type of magic that could be used in this world, however this kind of magic seemed to be as uncommon on Abeir as it was on Toril.[13]

Creating artificial portals to Abeir was nearly impossible,[14] but a few natural portals connected Abeir and Toril.[3]

HistoryEdit

After Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials who survived the Dawn War to rule.[5][15] Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon.[16] After the war the few primordials who survived retreated into hiding and fell silent, and only a handful of dragon lords survived. Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began.[5] In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.[17]

These nations quarreled each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time.[5][15] Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations in the world of Abeir became a mystery to Faerûnian sages.[5]

AppendixEdit

ReferencesEdit

  1. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 154. ISBN 978-0-7869-4929-8.
  3. 3.0 3.1 3.2 3.3 Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
  4. Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), p. 13. ISBN 978-0786965731.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 200. ISBN 978-0-7869-4924-3.
  6. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
  7. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
  8. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 90. ISBN 0-7869-5814-6.
  9. Gary Affeldt (2009-08-04). Stirring the Embers (MINI1-01) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 52. Retrieved on 2017-07-18.
  10. Bruce R. Cordell (October 2007). Stardeep. (Wizards of the Coast), pp. 54–56. ISBN 978-0-7869-4338-8.
  11. 11.0 11.1 11.2 Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 365–366. ISBN 978-0786965946.
  12. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 355. ISBN 978-0786965946.
  13. Ari Marmell, Robert J. Schwalb (August 2010). Psionic Power. (Wizards of the Coast), p. 110. ISBN 978-0-7869-5560-2.
  14. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 261. ISBN 978-0786965946.
  15. 15.0 15.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
  16. Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. Dragon #375 (Wizards of the Coast), p. 78.
  17. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4924-3.

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