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Abeir

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Abeir was the twin planet of Toril,[1] located in is own material plane.[2]

GeographyEdit

Abeir had steel-colored sky and a blue sun.[3] The color of the sky was caused due to the arambar, the residue energy left by the death of the Primordial of the same name.[4]

The only known continents of Abeir were Shyr and Laerakond.[4] Those lands were inhabited primarily by Primordials, dragons, dragonborn, dwarves, genasi, and humans.[4] Like Toril, it also contained an Underdark inhabited by drow.[2]

For a time, Maztica was also part of this world.[5][6]

MagicEdit

Magic didn't exist naturally on Abeir, as there was no Weave and no a way to contact any gods,[7] as gods were wary about this world.[8] Planar magic, such as that granted to warlocks by a pact, was also ineffective,[7] and creating portals to Abeir was nearly impossible.[9] The only magic that worked on Abeir was that a creature could create on its own, such as the inherent elemental magic a Primordial had in its body or a dragon's breath. Magic items also worked on Abeir, and Abeiran dragons usually scavenged primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron.[7]

HistoryEdit

After Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials that survived the Dawn War to rule.[4][10] Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon.[11] After the war the few Primordials who survived retreated into hiding and fell silent, and only a handful of dragon lords survived.[4]

Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began.[4] In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.[12] These nations quarreled each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time.[4][10] Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations in the world of Abeir became a mystery to Faerûnian sages.[4]

ReferencesEdit

  1. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
  3. Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), p. 13. ISBN 978-0786965731.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 200. ISBN 978-0-7869-4924-3.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
  6. Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
  7. 7.0 7.1 7.2 Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 365–366. ISBN 978-0786965946.
  8. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 355. ISBN 978-0786965946.
  9. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 261. ISBN 978-0786965946.
  10. 10.0 10.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
  11. Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. Dragon #375 (Wizards of the Coast), p. 78.
  12. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4924-3.

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