The Adventurers League (also termed the D&D Adventurers League) is Wizards of the Coast's flagship organized play program for the fifth edition of Dungeons & Dragons.

The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule.

Since the Forgotten Realms is the core campaign setting for fifth edition, the Adventurers League is set within that world. Designed to tie in with the published campaigns, modules made for the League have an overarching plotline that links to the campaign arc currently being focused on. Nomenclature for the module titles indicate that they will be released in seasons. Presumably, these will coincide with changes in the main campaign.

The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The five factions are:

Modules are also written specifically for conventions, but these are not canonical.

Since Season 4, 3rd Party publishers Baldman Games were given license to write official canonical modules, much like other publishers, such as Kobold Press, Sasquatch Game Studio and Green Ronin Publishing had, while working on the main campaign modules. This was later changed to make Baldman Games' modules convention specific.

Finally, there are Author Only Adventures, which are large convention exclusives that are only allowed to be run by the person who wrote it. If an author decides to retire such a module, the author can choose to make it a 'Season 0' module, which will then be made available for wider play.


Tyranny of DragonsEdit

The Tyranny of Dragons storyline modules were primarily set in the city of Phlan, though there was also a module set on the Sword Coast.

Elemental EvilEdit

The Elemental Evil storyline modules were based in Mulmaster.[1]

Rage of DemonsEdit

The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast.[1] The Player's Guide 3.0 for this story could be found here (, PDF).

Curse of StrahdEdit

Also titled "Misty Fortunes and Absent Hearts", The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia, which are beyond the scope of this wiki, but also included some modules involving the re-taking of Phlan in the Moonsea region and several Faerûnian characters who had been transplanted to Barovia.

Storm King's ThunderEdit

The Storm King's Thunder season visits various settlements and nations, including Parnast and the environs of the Greypeak Mountains, Hartsvale, the Nelanther Isles and several sites surrounding Beregost, including Ulcaster and Durlag's Tower.[2]

Tales From the Yawning PortalEdit

The Tales from the Yawning Portal season provides introductory adventures for all of the modules included in the hardcover, framing them to take place in the Forgotten Realms if they were originally designed to take place on worlds other than Toril. There are also Epics for each module so higher-level characters can enjoy adventuring at these sites without being too powerful.[3]

Season 0Edit

This season covers adventures that can take place outside the continuity of any other season and also includes Author Only adventures that have been retired from that program. Some modules are not available for purchase from the DM's Guild as they were only ever released in a printed format.


External linksEdit


  1. 1.0 1.1 Elemental Evil Adventures. (2015-09-01). Retrieved on 2015-11-03.
  2. New D&D Adventurers League adventures and premieres announced. (2016-18-11). Retrieved on 2016-24-11.
  3. Tales from the Yawning Portal. (2017-21-02). Retrieved on 2017-13-06.