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The Adventurers League (also termed the D&D Adventurers League) is Wizards of the Coast's flagship organized play program for the fifth edition of Dungeons & Dragons.

The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule.

Since the Forgotten Realms is the core campaign setting for fifth edition, the Adventurers League is set within that world. Designed to tie in with the published campaigns, modules made for the League have an overarching plotline that links to the campaign arc currently being focused on. Nomenclature for the module titles indicate that they will be released in seasons. Presumably, these will coincide with changes in the main campaign.

The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The five factions are:

Since Season 4, 3rd Party publishers Baldman Games were given license to write official canonical modules, much like other publishers, such as Kobold Press, Sasquatch Game Studio and Green Ronin Publishing had, while working on the main campaign modules.

ModulesEdit

Tyranny of DragonsEdit

The Tyranny of Dragons storyline modules were primarily set in the city of Phlan, though there was also a module set on the Sword Coast.

Elemental EvilEdit

The Elemental Evil storyline modules were based in Mulmaster.[1]

Rage of DemonsEdit

The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast.[1] The Player's Guide 3.0 for this story could be found here (Wizards.com, PDF).

Curse of StrahdEdit

Also titled "Misty Fortunes and Absent Hearts", The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia, which are beyond the scope of this wiki, but also included some modules involving the re-taking of Phlan in the Moonsea region and several Faerûnian characters who had been transplanted to Barovia.

Baldman GamesEdit

Not a season in itself, but a continuation of events that had happened in previous seasons while newer ones move on to different regions. Modules are set in various Moonsea cities, including, for the first time, Melvaunt. Metaplots focus on trilogies of linked modules.

Storm King's ThunderEdit

This season visits various settlements and nations, including Parnast and the environs of the Greypeak Mountains, Hartsvale, the Nelanther Isles and several sites surrounding Beregost, including Ulcaster and Durlag's Tower.[2]

AppendixEdit

External linksEdit

ReferencesEdit

  1. 1.0 1.1 Elemental Evil Adventures. dndAdventurersLeague.org (2015-09-01). Retrieved on 2015-11-03.
  2. New D&D Adventurers League adventures and premieres announced. http://dndadventurersleague.org (2016-18-11). Retrieved on 2016-24-11.

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