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Agatha's Grove

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Conyberry
Area surrounding the grove.
Agatha's Grove
Geographical information
Type Grove
Area Neverwinter Wood, Sword Coast North[1]
Societal information
Races Banshee[2]
Population 1[3] in 1356 DR
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Ruler Agatha[4] in 1370 DR

Inhabitants of Agatha's Grove

Agatha's Grove was the lair of the Ghost of Neverwinter Wood, Agatha.[4]

GeographyEdit

The grove was northwest of the Conyberry area at the end of a path whose entrance was marked by a group of birch trees in the Neverwinter Wood in northwest Faerûn.[2]

StructureEdit

The banshee's home was constructed out of a dome of branches with a single hole for an entrance, where individuals had to get on hands and feet to crawl through the opening. Once inside the structure, Agatha placed a mirror on the far wall to help create illusions of herself. The final room in her tree cave was the treasure room.[5]

DefensesEdit

Agatha's lair used to be guarded by a magic mirror spell, which hid her exact location for intruders and give her time to hurl spells.[6] After the robbery of her mask, Agatha built new defenses around her home. Her spells enabled her to charm owlbears and she convinced the villagers of Conyberry to dig pitfall traps around her grove. These townsfolk had also been seen guarding her lair.[4] In addition, Agatha wedged wands into trees throughout her haunt and aimed them toward the path to her grove.[2]

HistoryEdit

Evil brooded here, and if either he or Wulfgar had any doubts about the legend of the banshee, they knew better now.
  — R.A. Salvatore, The Halfling's Gem

In 1356 DR,[7] Companions of the Hall Drizzt Do'Urden and Wulfgar stole a magical mask from Agatha's treasure hoard.[3] After this event, Agatha took up looting the Dessarin area to rebuild her hoard. Around 1370 DR, Agatha added new defenses to her grove.[4]

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the CoastISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 Ed Greenwood (1993). Volo's Guide to the North, p. 41. TSR, IncISBN 1-5607-6678-6.
  3. 3.0 3.1 R.A. Salvatore (January 1990). The Halfling's Gem (Paperback), p. 42-46. TSR, IncISBN 0-88038-901-X.
  4. 4.0 4.1 4.2 4.3 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization), p. 10. TSR, IncISBN 0-7869-0391-0.
  5. R.A. Salvatore (February 2001). The Icewind Dale Trilogy Collector's Edition (Paperback), p. 750-752. Wizards of the CoastISBN 978-0786918119.
  6. Ed Greenwood (1993). Volo's Guide to the North, p. 42. TSR, IncISBN 1-5607-6678-6.
  7. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 140. Wizards of the CoastISBN 978-0-7869-4731-7.

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