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The element of air was one of the four fundamental building blocks of matter,[4] and the origin of everything that was gaseous.[5] It represented change, flexibility, and freedom.[6]

CosmologyEdit

Air manifested its position in the cosmos as the Elemental Plane of Air, one of the Inner Planes.[7][5] The element was also represented there in living form as air elementals.[5]

The ruler over the portfolio of air in Faerûn and Zakhara was the elemental lord Akadi[6][8]—in the Hordelands known as Teylas[9]—while in the Maztican pantheon it was held by Qotal.[10] Among demihuman deities, Aerdrie Faenya of the elves held dominion over air.[11] The archomental Yan-C-Bin also announced his wish to dominate the element by calling himself Master of Evil Air.[12]

A number of Torilian powers were concerned less directly with the elemental aspect of moving air, either as beneficial wind—Bahamut,[13] Eha,[14] Hakiyah, Haku,[15] Valkur[16]—or destructive storm—Anhur,[17] Talos,[18] Umberlee (at sea),[19] and Set (in the desert).[20]

MagicEdit

School of Elemental AirEdit

Many magical spells utilized the element of air.[21] Elemental air was recognized as a "school of effect" (rather than one of the eight traditional schools of magic).[22][23] Wizards specializing in this school were called air elementalists.[23] Air was opposed to the element of earth, both as a school of magic[23] and as a worldview.[6][24]

Magic-users in Zakhara had a similar, but not identical, notion of air magic in the form of the province of wind. These individuals were called wind mages.[25]

Divine Air MagicEdit

A number of deities granted divine spells that relied on the element, either in the form of the elemental air sphere,[26] or the air domain.[27][28]

Celestial BodiesEdit

Spacefarers also used the four elements to distinguish different types of celestial bodies present in the crystal spheres.[29] The one major air body in Realmspace was the gas giant Coliar.[30][31]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR). ISBN 0880383992.
  2. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 68. ISBN 0-7869-1850-8.
  3. Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast). ISBN 978-0-7869-5002-7.
  4. David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. (TSR, Inc), p. 26. ISBN 978-1560768340.
  5. 5.0 5.1 5.2 Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. (TSR, Inc.), pp. 6, 20–29. ISBN 0-7869-0736-3.
  6. 6.0 6.1 6.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 24–25. ISBN 978-0786903849.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 256–257. ISBN 0-7869-1836-5.
  8. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 57. ISBN 978-1560763291.
  9. David Cook (1990). The Horde (Volume I). (TSR, Inc), p. 13. ISBN 978-0880388689.
  10. Douglas Niles (August 1991). Maztica Campaign Set, Gods & Battles. (TSR, Inc), p. 24. ISBN 1-5607-6084-2.
  11. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 114. ISBN 0-7869-1239-1.
  12. Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. (TSR, Inc.), p. 26. ISBN 0-7869-0736-3.
  13. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 108. ISBN 0-7869-3272-4.
  14. Douglas Niles (August 1991). Maztica Campaign Set, Gods & Battles. (TSR, Inc), p. 30. ISBN 1-5607-6084-2.
  15. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 48–49. ISBN 978-1560763291.
  16. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 72. ISBN 0-7869-0657-X.
  17. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), pp. 96–97. ISBN 0-7869-0657-X.
  18. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 155. ISBN 978-0786903849.
  19. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 173. ISBN 978-0786903849.
  20. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 126. ISBN 0-7869-0657-X.
  21. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 151. ISBN 1-56076-107-5.
  22. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 16–19. ISBN 0-7869-0394-5.
  23. 23.0 23.1 23.2 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 9. ISBN 1-56076-107-5.
  24. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 66–67. ISBN 978-0786903849.
  25. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 111. ISBN 978-1560763581.
  26. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
  27. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
  28. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 185. ISBN 0-7869-2886-7.
  29. Jeff Grubb (1989). AD&D Adventures in Space (Concordance of Arcane Space). (TSR, Inc.). pp. 74-76. ISBN 0-88038-762-9.
  30. Jeff Grubb (1989). AD&D Adventures in Space (Lorebook of the Void). (TSR, Inc.). pp. 92-95. ISBN 0-88038-762-9.
  31. Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc). ISBN 1-56076-052-4.

External linksEdit

ConnectionsEdit

The building blocks of the multiverse
Elements

AirEarthFireWater
Energies

Negative energyPositive energy
Schools of magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Others
ChronomancyHishnaPlumaPaths of power

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