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Through the use of this spell, a creature or being could ambulate normally with no solid support. It was possible to move upwards or downwards, but only at a maximum of 45°, as though walking up or down a slope. Wind affected the air walker normally so it was possible to be blown in one direction in moderate winds, or even be blown uncontrollably in strong winds. Animals were required to be specifically trained to adapt to the effects of this spell before it could be cast upon them with beneficial results. If the spell expired or got dispelled while the creature was still in the air, it drifted to the ground slowly for up to half a minute, but if it was a long way to the ground, the drifting could turn into falling, potentially causing injury.
- ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 196. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 2.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 221. ISBN 0-88038-716-5.
- ↑ 3.0 3.1 3.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 280. ISBN 0-7869-0329-5.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 196–197. ISBN 0-7869-2886-7.