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Alarm was an abjuration spell designed to alert its caster.[2]

EffectsEdit

The caster picked an area of no more than 20 ft (6.1 m) wide that when crossed by a creature the spell would alert the caster. When casting the spell, the caster could choose what creatures would not trigger the alarm. The alarm itself was a "ping" in the mind of the caster that would wake them if they were asleep.[2]

ComponentsEdit

To cast this spell, the wielder needed a small bell and a length of slender silver wire.[2]

HistoryEdit

The spell was attributed to Netherese arcanist Decampus in -1619 DR and was originally called Decampus's alarm.[1]

AppendixEdit

AppearancesEdit

ReferenceEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 23,27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 211. ISBN 978-0-7869-6560-1.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 131. ISBN 0-88038-716-5.
  4. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  5. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.

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