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All sphere

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The All sphere was a group of spells that were granted to clerics and druids of any mythos. These spells were utilitarian in nature and were not associated with particular deities.[1][2]

Spells in normal text are listed in the Tome of Magic 2nd edition.[3] Spells in italics were added to the All Sphere in the Player's Option: Spells & Magic sourcebook.[4]

Spells in the Sphere of AllEdit

AppendixEdit

NotesEdit

  1. This spell was removed from the All Sphere in the Player's Option: Spells & Magic sourcebook. See page 186.

ReferencesEdit

  1. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
  2. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
  3. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.


Spheres of Influence (2nd ed.)
AllAnimalAstralChaosCharmCombatCreationDivinationElementalElem. AirElem. EarthElem. FireElem. WaterGuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather

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