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The All sphere was a sphere of influence that was of interest to deities of any mythos. The spells associated with the All sphere were utilitarian in nature and were not associated with particular deities.[1][2]

Spells in the Sphere of All[]

Clerics and druids of the All sphere were granted a great suite of spells.[3][4]

Beginner divine spellcasters of this sphere could cast bless/curse, combine, detect evil/good,[note 1] detect magic, orison, and purify/putrify food & drink. Novice clerics and druids of such a sphere could cast chant, mystic transfer, sanctify/defile, dispel magic, and remove/bestow curse. Skilled spellcasters of the All sphere were able to cast focus, tongues/babble, uplift, atonement, commune, meld, quest, true/false Seeing. Masters of this sphere of influence were able to cast speak with monsters and even gate.[3][4]

Appendix[]

Notes[]

  1. This spell was removed from the All Sphere in the Player's Option: Spells & Magic sourcebook. See page 186.

References[]

Connections[]

Spheres of Influence
2nd Edition
AllAnimalAstralChaosCharmCombatCreationDivinationElemental(AirEarthFireWater)GuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather
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