Allips were the incorporeal remnants of persons driven to insanity who then killed themselves.[1] They were a type of undead creature commonly conjured by evil spellcasters using the more advanced versions of the summon undead spell.[2]
Description
Allips were spectral variations of the persons they once were, with nightmarish, warped features befitting of the madness that possessed them. Their lower portions trailed away into a dark fog as they floated.[1]
Abilities
An allip had the ability to drain sanity from any creature it touched, growing more powerful in the process.[1]
An allip was as insane in death as in life; anyone detecting an allip's thoughts by magic or telepathy was driven to the same madness.[1]
Behavior
An allip's only desire was revenge on those who supposedly pushed it over the edge to suicide. They swung wildly at any creature they detected, unaware that their incorporeal forms could cause no physical harm. They babbled constantly in incoherent whines. This mad muttering could hypnotize any sane creatures within a 60-foot radius.[1]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 10. ISBN 0-7869-2893-X.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 125–126. ISBN 0-7869-1964-7.