Amaunator
From Forgotten Realms Wiki
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Amaunator | |
|---|---|
| Title(s) | Keeper of Law Keeper of the Eternal Sun The Yellow God |
| Power Level | Dead power (formally greater power) |
| Homeplane | Mechanus |
| Alignment | Lawful neutral |
| Portfolio | Bureaucracy Contracts Law Order Rulership The Sun |
| Worshipers | Humans of High Netheril, politicians |
| Cleric Alignments | |
| Domains | Law, Nobility, Planning, Sun, Time |
| Favored Weapon | "Scepter of the Eternal Sun" (mace) |
Amaunator (pronounced ah-MAWN-ah-tor [1]) was the Netherese solar deity of order, the sun, law and time. He was viewed as a harsh but fair deity,[2] revered by many rulers, soldiers and powerful wizards.[citation needed]
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[edit] Appearance
Amaunator appeared as a lanky man with silver-white hair, a short, week-long growth of white beard, and skin that glowed with a quiet golden radiance. He carried the "Scepter of the Eternal Sun" in one hand and a large legal tome in the other, and wore the clothes of a magistrate: a long, black or purple gown trimmed with silver or gold. To be in his presence was to feel the awesome power of true law.
[edit] Personality
Amaunator was a careful and meticulous deity who made certain that every agreement was written down, contracted, signed, sealed, and witnessed. An extremely lawful deity, he followed the letter of the law, not necessarily the spirit of it—unless the spirit was a great deal more to his liking. He expected the same of his followers.
Amaunator was also occasionally revered as the keeper of time. This artificial "addition" to his portfolio was due to a mispunctuation in a contract between himself and another deity which stated: ...Amaunator shall be responsible for all time. any misrepresentations of his or his followers, If so deemed the fault of Amaunator...” This unnoticed punctuational snarl of commas and periods led to Amaunator considering himself to be in charge of “all time”. Fortunately, he never officially acted to take over the portfolio, since he was not willing to step on the toes of Mystryl (the Netherese deity of magic now known as Mystra), who was the unofficial keeper of the timestream in Faerûn.
[edit] Worshipers
Members of the church of Amaunator were powerful political figures at the height of Netheril's rule. Amaunator's clergy were extremely hierarchical and rulebound. Each Righteous Potentate (high priest of a temple, called a "Court") oversaw all aspects of church functions. No one could perform or be relieved of their duties without the consent of the Righteous Potentate or one of his seven Monastic Abbots. Under each of the seven Monastic Abbots, there were an additional seven High Jurists (priests) who served relentlessly, performing whatever duties were assigned to them. Lower ranks of clergy members served beneath the High Jurists, and were known as (in descending order): Jurists, High Magistrates, Magistrates, Defenders of the Law, Lions of Order, Radiant Servants, and Clerks. Within Amaunator's church, there was an elite sect of clerics and holy warriors called Sunmasters, who now represent a branch of the church of Lathander known as the Brotherhood of the Glorious Sun.
[edit] Day-to-day activities
All clergy members had to learn, understand, and know how to reap the benefits from (exploit) the laws of the land, the city, and the province they lived in. In order to completely understand the nuances of law and legislature, the clergy constantly drilled each other, practiced law in court whenever possible, and rehearsed law in practice courtrooms. They could not resist investigating the scene of a crime or taking part in the construction of new laws in their locale, and did so with great intensity and fervor.
Amaunatori served often in court as judges, to present cases, and to hear legal arguments and disputes. They were paid well to settle merchant disputes over contracts, agreements, and trade practices and made a comfortable living for themselves and their church as arbitrators of all sorts of commercial and personal claims not worthy of the attention of figures of power in ultimate authority.
[edit] Heresies
The church of Lathander is not without its notable heresies, including the Risen Sun heresy and the Three-Faced Sun heresy, both of which are prominently focused on the return of Amaunator.
[edit] Orders
- Brotherhood of the Sun
- This order was an association of itinerant monks who served the faithful in the field, bringing the comforting words of Amaunator to the peasants and common folk and preserving order throughout the land. Although the Brotherhood survived the fall of Netheril and the death of Amaunator, it never coalesced around a proper successor. Instead, each monastery chose its own deity to serve, with most eventually gravitating to Lathander or Selûne, but a few choosing Sune. Today, the Brotherhood of the Sun is known as the Order of the Sun Soul, and the group's original association with the church of Amaunator has been largely forgotten. The order now admits both men and women, but retains its itinerant nature and ancestral focus on serving the common folk of the Realms.
[edit] History
When Netheril fell, the common people who were not killed by the fall of the enclaves (the only living worshipers of the deity) largely abandoned Amaunator, believing that he had done nothing to prevent the disaster.[2] His followers were right, but contractually, his hands were tied. Magic in all its forms was under the exclusive control of Mystryl, and Amaunator had no lawful right to interfere in any way, even when a magical catastrophe, such as Netheril’s fall, was in the process of occurring.[citation needed]
Over the centuries, many theories have been put forward by later religious scholars as to what ultimate fate Amaunator met. Some insist that he died, but others (notably the Sunmasters of the Brotherhood of the Glorious Sun) argue that he was reborn as Lathander. Still others believe he survives as the vengeful Bedine deity known as At'ar the Merciless[2] and yet others assert that he turned his back on Faerûn and entered the pantheon of the lands of Kara-Tur or simply moved on to other planets (such as Oerth). The truth is that with the loss of nearly all his followers in Netheril after its fall, Amaunator began the long, arduous, and painful process of dying of neglect. After about a millennium, he did not have enough power left to maintain his power base in the outer planes and was ruthlessly exiled to the astral plane. His corpse now drifts with the endless astral tides, awaiting a day when some ambitious spirit may help him regain his once-proud heritage.[citation needed]
[edit] Astronomy
Amaunator's belt is a constellation that appears in the sky above the Spine of the World during the summer. It is referenced in an ancient text of Mystryl, describing the location of a time gate.[3]
[edit] Appearances
| | This section is about an element from the game Baldur's Gate II: Shadows of Amn, and so may not be canon. Content published in computer role-playing games is not canon unless already existing in some other Forgotten Realms publication and thus should not be taken as a part of the "real" Forgotten Realms universe. Should there be a need to discuss this further, please do so on this article's talk page. |
In the computer game Baldur's Gate II: Shadows of Amn, a group of Amaunator's followers are found in the catacombs beneath the city of Athkatla. This group of followers has been bound by divine contract to forever guard half of the Planar Rift Device, an artifact so powerful the gods cursed it and split it in two. Millennia of guarding took its toll, and gradually the people grew weary of spending their entire lives in this catacomb, dying, and having their souls recycled to the next generation. Amaunator had not spoken to them in many years, and the people lost faith. Their bodies became sick and diseased as a symbol of their despair, and the hatred they focused towards the temple resulted in the formation of a Hate Incarnation, which repeatedly destroyed Amaunator's avatar.
When the player enters the catacombs to retrieve the guarded piece of the Planar Rift Device, Amaunator offers no resistance but also no help. Entering the temple, they find that the Hate Incarnation cannot be killed in combat (a wound in faith cannot be healed by fighting) but could be dispelled via healing magics. Amaunator's avatar then appears and gives the party the device, telling them to reconstruct it and deplete its power so it may be destroyed. After the party returns the depleted rod, Amaunator and his followers, renewed in their faith, depart.
A deserted temple of Amauntor is also featured with the quest that reveals a Shade Lord seeking to grow his army, inhabiting the body of the resident ranger Merella, forcing the player character to kill her to destroy the Shade Lord. Merella expresses relief at this, and if the player character is a ranger, they are later offered the choice to become resident ranger of the land. Later, the temple holds the key to curing the player's romantic interest of vampirism.
[edit] References
- Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. Wizards of the Coast. ISBN 0-7869-3910-9.
- slade, Jim Butler (Nov 1996). Netheril: Empire of Magic, p. 34-35. Wizards of the Coast. ISBN 0-7869-0437-2.
- Julia Martin with Eric L. Boyd (March 1996). Faiths & Avatars. TSR, Inc. ISBN 978-0786903849.
[edit] Notes
- ↑ slade, Jim Butler (Nov 1996). Netheril: Empire of Magic, p. 34. Wizards of the Coast. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 95. Wizards of the Coast. ISBN 0-7869-3654-1.
- ↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 6. TSR, Inc. ISBN 0-7069-0761-4.
| Deities of the Realms |
|---|
| Dead deities of Faerûn |
| Amaunator | Auppenser | Bhaal | Gilgeam | Ibrandul | Iyachtu Xvim | Leira | Moander | Murdane | Myrkul | Ramman | Re | Tchazzar | Tyche | Zinzerena |
| Current Deities of the Realms |
|---|
| Pantheon of Netheril |
| Amaunator | Jannath | Jergal | Kozah | Moander | Mystryl | Selûne | Shar | Targus | Tyche |
