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Anauria was one of a small number of enclaves that survived the fall of ancient Netheril. It grew into a great kingdom and the wealthiest of the Netherese survivor states before eventually being swallowed up by the growing Anauroch desert.[2][3][8]

Description[]

Anauria was one of Netheril's famed flying cities.[9] It was famous for the craftsmanship of its swords and for its magic,[10] and after the fall of Netheril, it became the richest of the three surviving states, collectively known as the Lost Kingdoms.[4][8]

Geography[]

The cities of Anauria were located in the area of north Faerûn that was later known as the Sword, the southern region of the great Anauroch desert. Using landmarks from the Era of Upheaval, Anauria stretched from the Serpent Hills to the west,[11] as far east as the Desertsmouth Mountains,[4] and even the Stonelands.[12]

Government[]

While Anauria was a human-ruled kingdom, its greatest ruler was King Thausimbel "The Wise" a great man of elven blood who ruled for over three and a half centuries.[2][4]

History[]

After Karsus's Folly in −339 DR,[13] the goddess Mystra was able to slow the fall of Anauria so that it could settle safely on the earth.[9][14] The city–along with Asram and Hlondath–then survived for hundreds of years before the desert finally encompassed it.[10][15]

At some point during its history, wizards of Anauria working alongside their fellows from Asram discovered the kingdom known as the Cloudlands, high in the skies above the Stonelands of Faerûn. Anauria and Asram sought to conquer the realm, in order to escape the encroachment of the growing Great Sand Sea, but wound up destroying it in the process.[16]

According to most scholars the kingdom fell in the Year of Fallen Guards, 111 DR, when it was sacked by a horde of orcs.[4][7][17][18] The exact timeline of this event is not entirely clear, as some state its destruction took place in 200 DR,[19] while others state it lasted as long as 450 DR.[5][note 1]

After the kingdom collapsed, its scattered few survivors traveled east to the region of the Moonsea and later-day Cormyr. The Marsh Drovers of the Farsea Marshes were perhaps the most notable descendants of the Anaurian people.[20]

Rumors & Legends[]

Some historians speculated that Anauria and Hlondath had suffered greatly from a dracorage at some point in their respective histories.[21]

Notable Locations[]

Landmarks
  • Hall of Rainbows, a hall of records that comprised murals created by the wizards known as the Consortium of Three.[22]
  • Tower Hlithal, the fortress that goblinoid and orc armies of Araugel.[2][4]
  • Tower Ramanath, the realms's bulwark against dangers from the Hunters' Hills.[2][4]
Settlements
  • Amazandar, the City of Gems served as the kingdom's capital and dominated trade across the three kingdoms.[2][4]
  • Anauril, the City of Swords was home to renowned smiths and metalworkers.[2][4]
  • Azumar, a small city that was utilized to keep safe great arcane power.[23]
  • Helvara, the great agricultural center of Anauria.[2][4]
Tombs

Inhabitants[]

The Lost Kingdom of Anauria was inhabited by humans, elves, and half-elves. Those among the upper classes enjoyed such diversions as hunting, and the lower classes produced vast quantities of grain to export to the lands around the Sea of Fallen Stars.[2][4]

The noble houses of Anauria included House Maluradek, House Nemrin, the elven houses of Nyntynel and Olyrnn, and the royal family of House Thardresk.[4]

Appendix[]

Notes[]

  1. The exact timeline of Anauria's destruction varied from different sources. Pages 52 and 126 of FRCS: A Grand Tour of the Realms states Anauria fell in 200 DR, whereas page 116 of Netheril Empire of Magic: The Winds of Netheril states the fall of Anauria occurred in 450 DR. The date from Winds of Netheril is in direct conflict with the statement on page 12 that says Anauria fell in 3970 Netheril Year, or 111 DR, the year given by most other sources.

Appearances[]

Adventures
Referenced only
The Rise of TiamatCandlekeep Mysteries: "Alkazaar's Appendix"

References[]

  1. Eric Haddock (1994). Cormyr. (TSR, Inc), p. 5. ISBN 1-56076-818-5.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 68. ISBN 1-56076-126-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 266. ISBN 0-7869-1836-5.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 104. ISBN 0-7869-3654-1.
  5. 5.0 5.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 116. ISBN 0-7869-0437-2.
  6. 6.0 6.1 Steve Winter, Alexander Winter, Wolfgang Baur (November 2014). The Rise of Tiamat. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 43–45. ISBN 978-0786965656.
  7. 7.0 7.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 269. ISBN 0-7869-1836-5.
  8. 8.0 8.1 Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 133. ISBN 0-7869-4362-9.
  9. 9.0 9.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 262. ISBN 0-7869-1836-5.
  10. 10.0 10.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 263. ISBN 0-7869-1836-5.
  11. 11.0 11.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 106. ISBN 0-7869-3277-5.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Stonelands and the Goblin Marches”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 4. ISBN 1-5607-6917-3.
  13. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 268. ISBN 0-7869-1836-5.
  14. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 98. ISBN 0-7869-3654-1.
  15. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 102. ISBN 0-7869-1836-5.
  16. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Stonelands and the Goblin Marches”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 24. ISBN 1-5607-6917-3.
  17. Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 99. ISBN 0-7869-4362-9.
  18. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 36. ISBN 0-7069-0761-4.
  19. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 52. ISBN 1-5607-6617-4.
  20. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 108–109. ISBN 0-7869-2875-1.
  21. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 7. ISBN 1-5607-6617-4.
  22. Adam Lee, Michele Carter, Christopher Perkins (March 2021). “Alkazaar's Appendix”. In Michele Carter ed. Candlekeep Mysteries (Wizards of the Coast), pp. 204–205. ISBN 978-0-7869-6722-3.
  23. Adam Lee, Michele Carter, Christopher Perkins (March 2021). “Alkazaar's Appendix”. In Michele Carter ed. Candlekeep Mysteries (Wizards of the Coast), p. 206. ISBN 978-0-7869-6722-3.
  24. 24.0 24.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4924-3.

Connections[]

Cities & Enclaves of Netheril
High Netheril AkintaerAnauriaAquessirArongahurrAsramDeliaDoubloonEileanarHlaungadathHlondathJethaereJiksidurJocktelegKolthunralLatheryLhaodaMaunatorMeiggNegarathNhallothOpusOrbedalPalterPhylornelSakkorsSpielSynodTanathrasTelarrzhardThultantharTith TilendrothaelUndrentideUrvrauntXinlenalYthryn
Low Netheril Abbey of the MoonAlgidArctic RimBandorBlisterCanlespiereColdfootConchConiferiaDagger's PointDahla RiverDekanterEarsomeFluvionFrothwaterGrogHarborageHollowayHoydenImbrueMonikarMyshellaNorthreachRemembranceRunlathaScourgeSepulcherSeventon (FenwickGersGilanGustafMoranNauseefJanick)SpecieThiefswardTrinityUlarithUnityWestwendtWreatheXanthYeoman's LoftZenith
Deep Netheril CuulmathQuaeluuvisWerapan
Other Angardt (Kismet)ApothecCantusRengarth (FrostypawVandal Station)Delzoun (AscoreTzindylspar)Thaeravel (Rasilith) • Netheril's Frontier (HelbresterIlluskKryptgarden FallsOld Owl WellOrogothPhilockQuesseerSargauth EnclaveSelskarturSpirecoast)
Lost Kingdoms Anauria (AmazandarAnaurilAzumarHelvaraTower HlithalTower Ramanath)Asram (MiirsarOrolinPhelajaramaUlshantir)Hlondath (MhaelosRulvadar) • Independent (OumPort Miir)
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