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|“||Anauroch: The Empire of Shade is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.||”|
Anauroch: The Empire of Shade offers PCs the opportunity to at last confront the ambitious machinations of the Princes of Shade, who have the power of Karsus himself within their grasp. The PCs must sift through history to determine what threat looms over the land, and then overcome the challenge of trekking through a hostile environment without the comfort of the Weave and its magic to aid them. To stop the shades from advancing their ambitions against the rest of the world, the characters must penetrate the very heart of the Empire of Shadow. Only by scattering the pages of the Nether Scrolls can they put a halt to the Shadovar scheme and prevent Shar from shattering magic forever.
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|3rd and 3.5 edition|
|Champions of Ruin · Champions of Valor · City of Splendors: Waterdeep · Cormyr: The Tearing of the Weave · Dragons of Faerûn · Faiths and Pantheons · Forgotten Realms Campaign Setting · Ghostwalk · Lords of Darkness · Lost Empires of Faerûn · Magic of Faerûn · Monsters of Faerûn · Mysteries of the Moonsea · Player's Guide to Faerûn · Power of Faerûn · Races of Faerûn · Serpent Kingdoms · Shining South · Silver Marches · Unapproachable East · Underdark|
|The Grand History of the Realms|
|3rd and 3.5 edition adventures|
|Anauroch: The Empire of Shade · City of the Spider Queen · Cormyr: The Tearing of the Weave · Into the Dragon's Lair · Pool of Radiance: Attack on Myth Drannor · Shadowdale: The Scouring of the Land · Sons of Gruumsh · The Twilight Tomb|