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3rd ed. rules
Animate rope is a transmutation spell that makes a rope move at the caster's command.
The caster can animate a nonliving ropelike object, including string, yarn, cord, line, rope, or even a cable. The maximum length assumes a rope with a 2.5cm (1in) diameter. Reduce the total length by 50% for every additional inch of thickness, and increase the length by 50% for each reduction of the rope's width by half. The possible commands are "Coil" (form a neat, coiled stack), "Coil and knot," "Loop," "Loop and knot," "Tie and knot," and the opposites of all of the above ("Uncoil," etc.).
The rope can enwrap only a creature or an object within 30cm (1ft) of it - it does not snake outward - so it must be thrown near the intended target. The rope itself, and any knots tied in it, are not magical.