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Antilife shell

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Antilife shell, also known as anti-animal shell, was an abjuration spell that produced a hemispherical barrier that was impermeable to most types of living creatures.[3][4][5][8]


The area protected by this spell was a 10 ft (3 m) radius hemisphere centered on the caster and lasted almost two hours at a minimum (longer for higher level casters).[3][4][5][8] For the older version called anti-animal shell, the force field prevented entry of creatures that were at least partially animal. This included all humanoids, beasts, magical beasts, giants, vermin, and hybrids like cambions.[4][5][8] The newer version added more lifeforms such as aberrations, dragons, fey, monstrous humanoids, oozes, plants, and shapechangers to this list.[3] Creatures that were unaffected by this spell included aerial servants, imps, quasits, constructs (like golems), elementals, outsiders, or undead.[3][4][5][8] (See the Monster Manual for an explanation of creature types.)

Like most abjuration spells, this one could not be used offensively to push a warded creature. Any such attempt resulted in the collapsing of the force field.[3][4][5][8]

With the Second Sundering magic system lasting for a hour the caster had a 10 foot barrier to hedge living creature. The spell would end if the caster moved so that a creature would have to pass the barrier.[9]


Both versions required verbal and somatic components, plus the holy symbol or divine focus of the caster.[3] The older version also required a handful of peppers.[4][5][8]


  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,213. ISBN 978-0-7869-6560-1.
  2. Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 96. ISBN 978-0786965622.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 199–200. ISBN 0-7869-2886-7.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 226. ISBN 0-88038-716-5.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 288. ISBN 0-7869-0329-5.
  6. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 154. ISBN 1-56076-107-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 186, 188. ISBN 0-7869-0394-5.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 61. ISBN 0-9356-9601-6.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6560-1.

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