Gaming
 

Arabel

From Forgotten Realms Wiki

Arabel
Aliases Caravan City, Overland City of Cormyr
Size Metropolis
Area Cormyr
Ruler Myrmeen Lhal
Population 30,600
Religions Tymora, Chauntea, Deneir, Helm, Lliira, Milil, Tempus
Exports Coal, horses, trained mercenaries, dry red wine, strong bitter black beer, cheese

Inhabitants of Arabel
Locations in Arabel
Organizations in Arabel

Source: FRCS, p. 112
A Map of Arabel

Arabel is a city in northern Cormyr. The city is at an important crossroads and is a major trade center.[1] As of 1372 DR it is ruled by Myrmeen Lhal. It was one of the cities damaged in the Goblin Wars.[2] A person from Arabel is known as an Arabellan.[3]

Contents

[edit] History

Arabel is almost as old as Suzail. It began as a logging camp, and has maintained a degree of independence.[4] The first rebellion occurred during the reign of King Tharyann, who put an end to it.[5] By 245 DR, Arabel was in rebellion again.[6] By 376 DR, Arabel had seceded three times.[7]

Another rebellion occurred some time between 376 DR and 432 DR, caused by a "Merchants' Revolutionary Committee". A battle in the Stonelands caused orcs to be driven south, and although this would normally be enough to cause Arabel to rejoin Cormyr, there was no military aid available, and the orcs conquered the heart of the King's Forest.[8]

In 1018 DR, Arabel was attacked by a pair of green dragons.[9]

The Usurper King Gondegal seized power in Arabel in 1352 DR with the aim of using the city as a central location for the formation of a new kingdom. He was overthrown eight days later by the Cormyrean army, led by King Azoun IV.[10]

During the Time of Troubles Lady Luck herself protected the city

[edit] Trade

Arabel is at the junction of the High Road, Calantar's Way, the East Way and the Moonsea Ride.

[edit] Travel Times and Distances

Arabel is about 30 miles east of Eveningstar[11]


[edit] Laws in Arabel

Arabel is one of the rare locations within Cormyr where it is permitted for individuals to walk about with unbound weapons, even if they are not chartered adventurers or mercenaries.[12]

[edit] Inns

[edit] Restaurants

[edit] References

  1. Eric Haddock (1994). Cormyr, p. 16. TSR, IncISBN 1-56076-818-5.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 112. Wizards of the CoastISBN 0-7869-1836-5.
  3. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 73. TSR, IncISBN 0-8803-8828-5.
  4. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 207. Wizards of the CoastISBN 0-7869-0710-X.
  5. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 176. Wizards of the CoastISBN 0-7869-0710-X.
  6. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 177. Wizards of the CoastISBN 0-7869-0710-X.
  7. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 202. Wizards of the CoastISBN 0-7869-0710-X.
  8. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 240. Wizards of the CoastISBN 0-7869-0710-X.
  9. Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 321. Wizards of the CoastISBN 0-7869-0710-X.
  10. Eric Haddock et al. (1994). Cormyr (sourcebook), p. 32-33. TSR, IncISBN 1-56076-818-5.
  11. Sean K. Reynolds, Steve Miller (2000). Into the Dragon's Lair, p. 11. Wizards of the CoastISBN 0-7869-1634-6.
  12. John Terra (November 1997). Four from Cormyr, p. 9. TSR, IncISBN 0-7869-0646-4.
Rate this article: