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Magic carpets, ghoulish victims, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM campaign will enchant role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:

New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye

New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more - over 20 roles in all!

New proficiencies, from camel-riding to haggling at the bazaar

New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand

An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign

Your flying carpet awaits:

step aboard and let the magical journey begin.


AppendixEdit

NotesEdit

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

References Edit

  1. Shannon Appelcline. Al-Qadim: Arabian Adventures (2e). Dungeon Masters Guild. Retrieved on 2014-02-11.

External linksEdit

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