|Author(s)||Jeff Grubb and Andria Hayday|
|Realm year(s)||1367 DR[note 1]|
|“|| Magic carpets, ghoulish victims, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.
The AL-QADIM campaign will enchant role-players for a thousand and one more.
You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:
New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
New proficiencies, from camel-riding to haggling at the bazaar
New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign
Your flying carpet awaits:
step aboard and let the magical journey begin.
- ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.