Arcana domain
From Forgotten Realms Wiki
The arcana domain, or magic domain as it is sometimes called, (not to be confused with the spell domain) is a deity domain that grants divine spellcasters prayers connected to the power of the arcane. They may, as part of their training, gain the ability to use wizardly implements such as scrolls, wands, and rods.
Contents |
[edit] Deities with the Arcana domain
After the Spellplague, Corellon, Selûne, and Sseth connected themselves to the governance of the arcane, splitting the domain between themselves. None of the three possess the same degree of control over magic that Mystryl, Mystra, or Midnight did, but their influence is far from neglible and each has a unique approach that defines, to an extent, their worshipers' connection to the arcane. Corellon, who supports the efforts of Elven high mages, favors the use of arcane magic in the creation of beautiful art and his eladrin followers approach magic through an almost aesthetic frame of mind. Conversely, Selûne and her worshipers prefer magic that changes with the ebb and flow of the world, with many of their spells or prayers overlapping to some degree with the enchantment school or moon domain. Sseth, the sole evil god of the three, is a secretive deity who fosters illusion, secrecy, and darkness. Worshipers of Sseth, along with the deity himself, often fuel their magic with the pain and suffering of others, drawing on others' life force.
[edit] Arcana domain prayers
[edit] During the Post-Spellplague Age
- Avenger
- Radiant vengeance
- Cleric
- Lance of faith
- Invoker
- Divine bolts
- Paladin
- Virtuous strike
- Channel Divinity
- Arcana ward
[edit] During the Era of Upheaval
- 1st level
- Nystul's undetectable aura
- 2nd level
- Identify
- 3rd level
- Dispel magic
- 4th level
- Imbue with spell ability
- 5th level
- Spell resistance
- 6th level
- Antimagic field
- 7th level
- Spell turning
- 8th level
- Protection from spells
- 9th level
- Mordenkainen's disjunction
[edit] References
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.
- Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 222. Wizards of the Coast. ISBN 0-7869-2759-3.
- Richard Baker, James Wyatt (March 2004). Player’s Guide to Faerûn, p. 84-92. Wizards of the Coast. ISBN 0-7869-3134-5.
- Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power, p. 108-109. Wizards of the Coast. ISBN 978-0-7869-4982-3.
- Logan Bonner. Domains in Eberron and the Forgotten Realms (PDF). Dragon magazine 378 p. 8-9.
| Spell domains | ||
|---|---|---|
| Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water | ||
| Deity domains |
|---|
| Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter |
