An arcanaloth appeared as a robed human with the head of a fanged jackal or war dog.
The physical attack of a powerful arcanaloth consisted of a claw and bite routine. They enjoyed inflicting pain and torment with their claws.
All arcanolths commonly memorized destructive spells but they kept a wise eye on their escape and defensive spells for good measure.
They were extremely intelligent and used their spells to their best advantage. In general, these creatures avoided hand-to-hand combat.
Arcanaloths were harmed only by magical weapons of great enchantment. They were immune to mind-affecting spells cast by mortals. In a rare instance of an arcanaloth affected by mind-affecting magic, Inthraxis the Oinoloth had a mentally dominated arcanaloth seneschal of Corpsehaven.
They could never be surprised while on the lower planes. They could only be permanently destroyed while on Gehenna. When this happened, an arcanoloth's accumulated knowledge traveled to the Tower of the Arcanaloths to be absorbed into the racial memory of all arcanaloths.
The preferred dwelling place of the arcanaloths was the plane of Gehenna as they drew power from the mighty furnaces there. They would never leave the plane if at all possible and only did so for very brief periods of time.
- ↑ Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter (September 2002). Monster Manual II 3rd edition. (Wizards of the Coast), p. 204. ISBN 0-7869-2873-5.
- ↑ 2.0 2.1 2.2 2.3 Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 71. ISBN 0-7869-3430-1.
- ↑ 3.0 3.1 3.2 3.3 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 120. ISBN 978-1560768623.
- ↑ Colin McComb (September 1997). Faces of Evil: The Fiends. (Wizards of the Coast), p. 76. ISBN 0-7869-3430-1.
- ↑ Bill Connors, Christopher Mortika, Rick Reid, Scott Bennie, John Terra, Jay Batista, Roy Schelper, Rick Swan (May 1988). Swords of the Iron Legion. (TSR, Inc.), p. 2. ISBN 978-0880385596.