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Arcane lock, also known as wizard lock,[3][6] was an arcane abjuration (formerly alteration)[3] spell that allowed the caster to lock closed entryways.

EffectEdit

By touching a closed door, window, gate or other entryway, the caster would lock it. The caster could pick a creature type or even a password that would allow them to open the locked entryway.

Unwanted visitors could enter only if the object was broken or if the spell was suppressed. The spell could be suppressed by a knock spell and the suppression lasted for 10 minutes. When the spell was active, the lock was harder to pick or break.

ComponentsEdit

The spell required verbal and somatic components and gold dust worth 25 gold pieces.[7]

HistoryEdit

The spell was attributed to Netherese arcanist Ptack in -503 DR and was originally called Ptack's locking.[1]

ReferenceEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24,28. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,215. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 147. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  6. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
  7. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 215. ISBN 978-0-7869-6560-1.

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