The spell enveloped the warded creature in a shroud of flickering shadows. The shroud could, if the caster desired, conceal the wearer's features. In any case, it granted the subject protection vs. attacks. The subject could see through the armor as if it did not exist and was also afforded darkvision. Finally, the subject gained a slight resistance against any holy, good, or light spells or effects.
Armor of Darkness was first known to the Nightcloak priests of Shar in Netheril. It remained a secret of the clergy of Shar for centuries. However, by 1372 DR, the clerics of Lolth, Mask, Set, and Shargass had gained knowledge and use of this spell.
- ↑ 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 67. ISBN 0-7869-1836-5.
- ↑ Template:Cite book/Netheril. Empire of Magic
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 142. ISBN 978-0786903849.