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Assassin
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Assassins are deadly and unscrupulous killers and spies that draw upon the power of shadow magic.[1]
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Abilities
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The abilities of an assassin are aimed at being able to kill or incapacitate a target while reducing the risk to the individual assassin. They are skilled at dealing unexpected damage from sneak attacks and can poison their blade without the risk of accidentally poisoning themselves. With training they can deliver a sneak attack that can instantly kill their target; alternatively, if the target is wanted alive they can merely paralyze it, allowing time for them to be tied up, placed in manacles or otherwise restrained. At higher levels the assassin can even hide themselves while in plain sight of an enemy.
Provided they have a high enough intelligence, assassins also gain a limited amount of magical ability, allowing them to cast arcane spells. The spell effects are generally those that make it easier to approach or kill a target, or those that aid the assassin's escape if discovered. Only spells up to 4th level may be cast.
Requirements for Assassin
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To become an assassin, the character must be of an evil alignment. They must also be skilled at disguising themselves, moving silently and hiding from their targets. The final step is to prove their worth by hunting down and killing a target in cold blood, for no other reason than to prove their worthiness of the title.
Any class except paladins can become an assassin; though fallen paladins are accepted.
References
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- ↑ Mike Mearls. Assassin, Dragon #379, p. 16. Wizards of the Coast.
Sources
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- Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. Wizards of the Coast. ISBN 978-0786915514.
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5. Wizards of the Coast. ISBN 0-7869-2889-1.
Magazine articles
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- Mike Mearls. Assassin, Dragon #379, p. 16-38. Wizards of the Coast.