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An avariel.

4th Edition Statistics[citation needed]
Origin Fey
Type Humanoid
Subtype Tel-quessir

3rd Edition Statistics[1][2][3]
Size Medium
Type Humanoid
Subtype Elf

General Information
Homeland(s) Aerie of the Snow Eagles

The Avariel (Aril-tel-quessir in elven or "winged folk") were amongst the first of the elven races to migrate to Faerûn.[4] However, conflict with Dragons almost wiped them out before the First Flowering and while they have survived since that time, they are considered by most to be myths or legends.[5]

Physical Description Edit

Avariel are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white. An avariel's wings are usually white, but can be black, brown or speckled.[5] Avariel are also known to practice the dyeing of wing tips.[citation needed] Their eyes are slightly larger than normal and range in color from brilliant blues to green or purple. Their hair color normally is a silver-white or black.[5]

Avariel are said to have the most beautiful voices of all the Tel'Quessir, and their songs are greatly sought after by bards of other races.[citation needed]

Society Edit

The avariels' society is split into two groups which coexist together:[3]

Avariel warriors are geared towards war and power, answering to war chiefs who govern avariel society equally with the religious leaders. They live by a complex code of honor and spend their lives defending their race. In combat, these avariel show no mercy, often using ranged attacks from above and believing that others should know better than to create an enemy of a superior foe, such as themselves. They also view surrender to be dishonorable (for both themselves as well as their enemies), holding the idea that when a warrior draws blood, it is a promise of battle.[3]
The other side of the avariel society includes scholars, philosophers and artists. Intellectuals who believe in solving problems through reason and diplomacy, these avariels spend much time researching magic and history, contemplating religion and worshiping Aerdrie Faenya, and producing art for the sheer joy of creation.[3]

Young avariel spend time immersed in both cultures (this can last over a decade), so that no matter what sect they come from, they have a deep understanding and respect of how the other half lives.[3]

Notable avarielEdit


Further readingEdit


2nd Edition D&DEdit

3rd Edition D&DEdit

In computer gamesEdit


  1. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 16. ISBN 0-7869-2886-7.
  2. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 101–102. ISBN 0-7869-2893-X.
  3. 3.0 3.1 3.2 3.3 3.4 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 32. ISBN 0-7869-2875-1.
  4. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 27. ISBN 0-7869-2875-1.
  5. 5.0 5.1 5.2 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 31. ISBN 0-7869-2875-1.

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