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An axe was a single- or double-bladed weapon made from a metal or stone head mounted on a haft of varying length. The haft was usually made of wood to reduce the overall weight. The term "axe" is used here as an archetype of hand-held slashing weapons that fit this description and where the Blade length is considerably less then the overall weapon length.

Axes were the favored weapons of many fighters and barbarians (especially dwarves).[5]

Axes in the Realms[]

Battleaxe
Dwarven waraxe
Greataxe
Handaxe
Ice axe
An axe specialized for use in climbing icy surfaces that could also function as a weapon.[6]
Orc double axe
Pole axes and Halberds
Throwing axe
Urgrosh


Notable Axes[]

It was not uncommon for weapons, especially enchanted ones, to have names; usually reflecting their origin or abilities. The most famous blades were those wielded by gods or heroes, and usually possessed considerable magical power. Some examples included:

Axegard
This battleaxe was the favored weapon of the dwarven deity Gorm Gulthyn, gave its wielder the power of a robe of eyes.[7][8]
Giantbane
This battleaxe was the favored weapon of Clangeddin Silverbeard, the dwarven deity of battle.[7]
Mindshatter
This battleaxe was capable of stealing psionic strength from its victims. It was the favored weapon of the dwarven deity Deep Duerra.[7][9]
Spiderbane
This battleaxe wielded by the gnomish deity Callarduran Smoothhands would sometimes slay drows and spiders instantly.[10][11]
Stonesplitter
A vorpal battleaxe which was capable of magically digging great holes in the earth.[12]

Appendix[]

Appearances[]

Novels
The Fanged Crown
Video Games
Icewind Dale seriesBaldur's Gate series

Gallery[]

References[]

  1. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 113. ISBN 978-0786966011.
  2. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 12. ISBN 0-88038-880-3.
  3. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 28. ISBN 0-7869-0163-2.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 115. ISBN 0-7869-2886-7.
  6. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 156. ISBN 0-7869-2875-1.
  7. 7.0 7.1 7.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 116–118. ISBN 0-7869-2759-3.
  8. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 64. ISBN 0-7869-1239-1.
  9. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 144. ISBN 0-7869-1239-1.
  10. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 133. ISBN 0-7869-2759-3.
  11. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 54. ISBN 0-7869-1239-1.
  12. Rick Swan (1991). Nightmare Keep. (TSR, Inc), p. 50. ISBN 1-5607-6147-4.
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