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Azuth

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Azuth symbol
Symbol of Azuth
Azuth
(Dead power)
Basic Information
Title(s) High One[1]
Patron of Wizards[2]
Patron of Mages[3]
Lord of Spells[4]
Hand of Sorcery[5]
Lord of Spellcraft[5]
Died 1385 DR[6]
As a Mortal
Race Human
Gender Male
Apotheosis Circa 263 DR[7]
1st Edition Statistics[1]
Power Level Demipower
Alignment Lawful neutral
Symbol A human hand, forefinger pointing upward, outlined in a nimbus of blue fire
Home Plane Arcadia
Portfolio Magic-users
Avatar
Wizard 30
Cleric 20
2nd Edition Statistics[2][5][8]
Power Level Lesser deity,[2][5] Demipower[8]
Alignment Lawful neutral
Symbol A human hand, pointing upwards, outlined in a nimbus of blue fire
Home Plane Arcadia
Realm Buxenus/Azuth
Serves Mystra
Served By Savras, Velsharoon
Portfolio Wizards, mages, spellcasters
Spheres All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun, minor: Elemental
Worshipers Wizards, mages, any spellcasters
Worshiper alignments
LG NG CG
LN N CN
LE NE CE
Holy day(s) Ascension of a new magister, occasional Wild Nights
Avatar
Cleric 30
Wizard 30
3rd Edition Statistics[3][4][9]
Power Level Lesser deity
Alignment Lawful neutral
Symbol Human left hand pointing upward outlined in blue fire.
Home Plane Dweomerheart
Serves Mystra, Mystra (Midnight)
Served By Savras, Velsharoon
Portfolio Wizards, mages, Shining Hand monks[4], any spellcasters
Domains Magic, Illusion, Knowledge, Law, Spells
Worshipers Philosophers, sages, sorcerers, wizards
Worshiper alignments
LG NG CG
LN N CN
LE NE CE
Favored weapon Old Staff (quarterstaff)
Avatar
Wizard 20
Archmage 5
Arcane Devotee 5
Loremaster 10
Cleric 20
4th Edition Statistics[6]
Power Level Dead power

Azuth (pronounced ah-ZOOTH [1]), the Lord of Spells, was a lesser deity who concerned himself with the advancement and preservation of the magical arts. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acted as an adviser to the sitting deity of raw magic; he and Mystra shared an amicable relationship akin to that of tutor and favorite student. Other deities found him crotchety, not understanding his dry wit or ceaseless dedication to collecting magical knowledge. Azuth most often appeared as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff.

WorshipersEdit

Among the most blessed of Azuth's terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. The Favored further the development and channeling of the Weave through written formulas, a process Azuthans view as the apogee of human scientific achievement. Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. Azuth has struggled desperately since the Time of Troubles to reconcile the old Mystra with the new, and with the resulting difference in the Weave that blankets Toril. Though the deity does not know it, The Favored—mental manifestations of this struggle—are tearing his church apart and may cost the Lord of Spells, and his worship significantly.

CriticismsEdit

Despite the ecclesiastical turmoil within, many outsiders view Azuth's religion as tradition-bound. To them, it adapts to the times at a glacial pace, concerning itself overmuch with abstract arcane debates while remaining blind to the problems that beset the land. Since so many of Azuth's followers take a neutral stance on matters of morality, the church often comes under criticism by the more proactive cults of Mystra.

Relationships Edit

Azuth p13-1-
Lord of Spells
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HistoryEdit

As a mortal man, Azuth was hungry for power, and in his search for it he studied several long gone empires, in hopes of finding lost secrets. Eventually his dedication lead to him being granted the title of Magister, the first of his kind, to be recognized by Mystra as her most promising mortal pupil. In his bid for divinity he sought to steal a portion of Savras' power, but ultimately he failed which led to Savras and him facing off in a duel to decide their faiths. Azuth was successful and managed to imprison the deity Savras within a staff he had created. And thus, with the help of Mystra who had now become his lover, Azuth finally ascended to divine status. Azuth later freed Savras from his imprisonment, who now serves the Lord of Spells, as does the vaunted necromancer Velsharoon.

SpellplagueEdit

The destruction of Dweomerheart sent the dying Azuth into Asmodeus's domain. The archdevil killed him and consumed his divine essence.[6]

DogmaEdit

Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Use the art wisely, and always be mindful of when it is best not to use magic. Teach the wielding of magic and dispense learning throughout Faerûn that the use and knowledge of magic may spread. Live and teach the idea that with magical power comes grave responsibility. Learn every new spell you discover and make a copy for the temple library. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.


ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms), p. 10. TSR, IncISBN 0-8803-8472-7.
  2. 2.0 2.1 2.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). TSR, IncISBN 1-5607-6617-4.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 236. Wizards of the CoastISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 12, 13. Wizards of the CoastISBN 0-7869-2759-3.
  5. 5.0 5.1 5.2 5.3 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 34. TSR, IncISBN 978-0786903849.
  6. 6.0 6.1 6.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 73. Wizards of the CoastISBN 978-0-7869-4924-3.
  7. Ed Greenwood (January 2000). Secrets of the Magister, p. 15. Wizards of the CoastISBN 978-0786914302.
  8. 8.0 8.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 15. TSR, IncISBN 0-8803-8828-5.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn, p. 152. Wizards of the CoastISBN 0-7869-3134-5.

SourcesEdit


Dead Deities of Toril
AuppenserAzuthBhaalDeep DuerraEilistraeeGilgeamGirruGorm GulthynHaela BrightaxeHelmHerneIbrandulInannaIyachtu XvimKalzareinadKarsusKiKiaransaleeKiputyttoKukulLaduguerLeiraMaskMazticaMoanderMurdaneMyrkulMystra (Midnight) • MystrylNanna-SinNergalRammanReSavrasSelvetarmTycheTyrUtuVelsharoonVhaeraunZinzerena
The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


Exarchs of the Era of Upheaval
Azuth | Anhur | Auril | Bahgtru | Baravar Cloakshadow | Brandobaris | Deneir | Dugmaren Brightmantle | Eilistraee | Fenmarel Mestarine | Finder Wyvernspur | Gaerdal Ironhand | Garagos | Gargauth | Geb | Ghaunadaur | Gorm Gulthyn | Gwaeron Windstrom | Haela Brightaxe | Hathor | Kiaransalee | Hoar | Ilneval | Istishia | Iyachtu Xvim | Jergal | Lliira | Loviatar | Luthic | Malar | Marthammor Duin | Mask | Milil | Red Knight | Savras | Sebek | Selvetarm | Sharess | Shargaas | Shaundakul | Shevarash | Shiallia | Siamorphe | Talona | Thard Harr | Tiamat | Torm | Ulutiu | Urogalan | Uthgar | Valkur | Velsharoon | Vhaeraun | Waukeen | Yurtrus
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