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A bag of holding was a small sack that acted as an opening to an extradimensional space. The space inside the bag could hold a huge amount of materials without increasing the weight of the bag.[2]

DescriptionEdit

The bag of holding seemed like an ordinary bag on the outside, but it could hold more than it appeared to be able to, so it was used to ease transportation of items.[2][1]

VariantsEdit

There were similar magical bags to the bag of holding:

PowersEdit

A typical bag of holding could hold up to 500 lb (227 kg) of material that did not exceed a volume of 64 cubic feet (1812 l), although other types with different capacities existed. The bag also allowed a few of minutes of breathing air for creatures that would enter it. It could sustain temporarily a breathing creature for up to 10 minutes.[2][1]

If a bag of holding was placed in extradimensional space like a portable hole both would be lost forever, but a rift to the Astral Plane was opened.[2][1] If a bag of holding got overloaded or pierced by something sharp, it and everything in it would be lost forever.[3][2]

Versions of the bag of holding found after the Second Sundering did not destroy its contents if torn or destroyed. Instead, they were scattered in the Astral Plane.[1]

HistoryEdit

Bags of holding were ancient magical items that have been known throughout the Realms from antiquity.[citation needed]

ReputationEdit

The Lightfoot communities were intrigued with things related to ease of travel, so bags of holding were more common there than in other communities, as well as a bit cheaper to buy than in most places.[4]

Notable OwnersEdit

AppendixEdit

See AlsoEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 153–154. ISBN 978-0786965622.
  2. 2.0 2.1 2.2 2.3 2.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 248. ISBN 0-7869-2889-1.
  3. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 361. ISBN 0-88038-729-7.
  4. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 78. ISBN 0-7869-2875-1.
  5. Ed Greenwood, et al (1989). Hall of Heroes. (TSR, Inc), p. 118. ISBN 0-88038-711-4.
  6. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 36. ISBN 0-7869-0412-7.
  7. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 93. ISBN 0-7869-0412-7.

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