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Barbed devil

A barbed devil
Barbed devil
General Information
Type Outsider[1] Immortal humanoid (devil)[citation needed]
Subtype Baatezu[1]
Alignment
LG NG CG
LN N CN
LE NE CE
[1]
Vision Darkvision[1]
Location The Nine Hells[1]
Language Celestial, Common, Draconic, Infernal
Appearance
Height 7 ft (2.13 m)[1]
Weight 300 lb (136.08 kg)[1]
Game Information
Challenge rating 11[1]
This creature looks like a tall humanoid covered with sharp barbs, right down to the tip of its long, meaty tail. Its eyes shift and dart about, making it appear agitated or nervous.
  — Monster Manual 3.5

Barbed devils – also called hamatulas – are the guardians of Hell, entrusted with important duties such as defenders of infernal fortresses and prisons, guardians of vaults and bodyguards to the most powerful denizens of the Nine Hells.[1]

Contents

Physical descriptionEdit

As their name implies, a barbed devil is covered in a mass of sharp barbs. Their hands end in long, razor-sharp claws. A barbed devil is about 7 feet tall and weighs about 300 pounds.[1]

CombatEdit

Barbed devils eagerly fight with their claws, trying to impale their opponents. They use hold person to immobilize those who avoid their hug attacks.

A barbed devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
  • Fear (Su): A creature hit by a barbed devil must may be affected as though by fear (caster level 9th). Creatures with strong willpower may avoid this effect. Whether or not the creature avoids the fear effect, that creature cannot be affected by that same barbed devil’s fear ability for 24 hours.
  • Impale (Ex): A barbed devil deals large amounts of piercing damage to a grabbed opponent with a successful grapple check.
  • Improved Grab (Ex): To use this ability, a barbed devil must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can impale the opponent on its barbed body.
  • Summon Baatezu (Sp): Once per day a barbed devil can attempt to summon 1-6 bearded devils or another barbed devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.
  • Barbed Defense (Su): Any creature striking a barbed devil with handheld weapons or natural weapons takes a small amount of piercing and slashing damage from the devil’s barbs. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way.
  • Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), hold person), major image, scorching ray (2 rays only). 1/day—order’s wrath, unholy blight. Caster level 12th.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5, p. 51. Wizards of the CoastISBN 0-7869-2893-X.

SourcesEdit

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