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The Batiri were a collection of clans and tribes of goblins in Chult known and feared for their tracking skills.[1][2]

DescriptionEdit

Most Batiri had green skin,[2][note 1] which blended well with the jungle surroundings. In all other ways, they appeared as typical goblins.

Batiri typically wore little more than rags for clothing. High-ranking warriors might be found wearing poorly prepared dinosaur-hide breastplates or helmets.[1]

PersonalityEdit

Batiri were feared by the other races of Chult and were considered "bloodthirsty" creatures. They were especially talented at the skill of tracking through the jungle and were experts in the lore of the jungle.[1]

CombatEdit

The Batiri usually hunted at night, taking advantage of their natural darkvision. They preferred to use crude short bows and spears, but they were very adept at such weapons. A skilled warrior or general might be so fortunate to possess a stolen metal weapon from one of the neighboring human tribes or fallen adventurers.[1]

The Batiri would consume the victims of their raids or battles, provided they were not themselves Batiri.[1]

SocietyEdit

A Batiri clan usually consisted of between 25 and 200 individuals. They rarely occupied villages but instead lived nomadic lifestyles, traveling by night from one camp to another. At some camps, they would build permanent huts over shallow pits, for which the primary purpose was shade. Such huts did not belong to any clan, but were used by whichever clan happened to be camping there that day. (If a fight rose up about who could rest in a hut, the argument would be settled by blood.)[1]

The largest populations of Batiri were in the regions surrounding the Valley of Lost Honor.[3][4]

While the Batiri were often considered cannibals, they only ate the flesh of other races and never the members of the Batiri tribe. To eat another Batiri resulted in a punishment of death.[1]

In name, a queen ruled all Batiri tribes. She came to her throne and was disposed from it through combat in an arena against any challengers. She traveled with whichever clan she belonged to. At times, an especially powerful queen would instead attempt to set up a capital and have a wooden palace built.[1]

ReligionEdit

Every clan worshiped its own patron deity. Each Batiri deity had an avatar in one of the dangerous monsters or dinosaurs of the region. They had a sacrificial belief system that revolved around encountering the deity's chosen avatar. For example, the Batiri worshiping a god represented by a triceratops might perform a sacrifice when coming upon such a beast in the jungle by chance.[1]

HistoryEdit

The growth of the Batiri population occurred after the great civil war between the Tabaxi and Eshowe human tribes in Chult, when the near annihilation of the latter group left a vacuum for the goblin tribe to fill.[1][5] By 1372 DR, the Batiri encompassed 20% of the population of Chult's peoples.[2]

Sometime around 1367 DR, a rare powerful Batiri queen, Queen M'bobo, was slain. Her death triggered a goblin war among the clans to find her successor.[1]

Notable ClansEdit

Clans were sometimes named for the deities they worshiped. Other clans identified themselves by other features.[1] Examples of clans known to be in existence around 1367 DR include:

Dimetrodon Clan 
This clan was no longer nomadic and instead had villages close to Chultan dwarves, with whom they engaged in trade.[1]
The Gouged Orbs 
This clan ritually gouged out an eye as part of their coming-of-age ceremonies.[1]
Kuro 
Like the Dimetrodon Clan, this clan was no longer nomadic and traded with the Chultan dwarves.[6] It worshiped the god Khurgorbaeyag,[7] whose avatar was the gorgosaurus[8][6] In 1367 DR, the tribe was ruled by a "queen" named Irtana,[9] and its shaman was her younger brother,[10] Erytulk.[9]
Oogra 
This clan worshiped a god whose avatar was the stegosaurus.[1]

AppendixEdit

NotesEdit

  1. Forgotten Realms Campaign Setting 3rd edition defines Batiri as "green-skinned", yet a brief comment on p. 40 of The Jungles of Chult states that Batiri could come in "many different colors". Even so, every example of Batiri in The Jungles of Chult is green.

ReferenceEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), pp. 3,5. ISBN 1-5607-6605-0.
  2. 2.0 2.1 2.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 103. ISBN 0-7869-1836-5.
  3. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 27. ISBN 1-5607-6605-0.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 104. ISBN 0-7869-1836-5.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 57. ISBN 978-0-7869-4731-7.
  6. 6.0 6.1 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 49. ISBN 1-5607-6605-0.
  7. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 46. ISBN 1-5607-6605-0.
  8. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 47. ISBN 1-5607-6605-0.
  9. 9.0 9.1 James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 55. ISBN 1-5607-6605-0.
  10. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 51. ISBN 1-5607-6605-0.

ConnectionsEdit

Goblins
BatiriGrodd goblin
Miscellaneous Goblinoids
BugbearHalf-goblinHobgoblinKoalinthSnow goblinWorghest

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