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The Batship was an enormous cursed bat-shaped spelljammer that roamed the Tears of Selûne.[1]

DescriptionEdit

The Batship could assume two configurations: a flight mode, in which it looked like a regular ship, and a battle mode, in which it curled into an attack posture, feet first. The ship could attack with its claws, its tail, its breath weapon, or its bite, all controlled by the helmsman. It also possessed four ballistae that could be manned by a crew.[1]

The unique design of the ship allowed it to act as an extension of its helmsman's body. Its spelljamming helm mimicked the helmsman's movements and transmitted back sensory information. The ship could be piloted in this way by a single individual. This great maneuverability, together with the ship's numerous magical defenses, made it a terrifying sight. It was known for terrorizing merchants and adventurers within the Tears of Selûne and other areas of Realmspace.[1]

The ship also carried a variety of curses. An individual boarding the ship risked being charmed into becoming a member of its crew. The helm could only be accessed via a wish spell, and, once it became occupied, the only way for the helmsman to leave was via another wish cast by someone outside. The occupant became immortal but sense-deprived, only able to sense what the ship provided, and also incapable of committing suicide.[1]

HistoryEdit

Batship-battle-2e

The Batship in battle mode tearing through a tradesman.

The Batship was created by a powerful wizard called Sarelk[3] sometime before the 4th century DR, in a remote crystal sphere located in an unusually thin and translucent region of the phlogiston. During the 5th century DR, Sarelk's wife, Burnayette Skyansdanya, became trapped by the ship's helm and fled. She arrived in Realmspace sometime in the 12th century DR. Long-term exposure to the helm and its sensory-deprivation properties had turned her completely insane.[4][1]

Sarelk followed the ship to Realmspace and settled on Lembe, the second moon of H'Catha, to research a way to free his wife from the ship's helm.[3]

By the mid-14th century DR, the Batship's lair was located in the Cave, an asteroid in the Tears of Selûne, near the center of the cluster. It was there that the ship and its crew stored its plunder before selling it.[5]

Rumors & LegendsEdit

During its 700-year-long voyage to Realmspace, the ship reportedly visited Krynnspace as well.[1]

InhabitantsEdit

AppendixEdit

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), pp. 89–92. ISBN 1-56076-052-4.
  2. 2.0 2.1 Dale "slade" Henson (March 1992). “Ship Recognition Manual”. In Jon Pickens ed. War Captain's Companion (TSR, Inc.), p. 9. ISBN 1-56076-343-4.
  3. 3.0 3.1 3.2 Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), p. 50. ISBN 1-56076-052-4.
  4. 4.0 4.1 Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), p. 31. ISBN 1-56076-052-4.
  5. Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), p. 30. ISBN 1-56076-052-4.