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As a people, the Bedine inhabit only the southern reaches of Anauroch, though --like other races-- adventurous individuals may be found anywhere.
The Bedine arrived in Anauroch through a portal from Zakhara shortly after the Fall of Netheril. Unable to return to their homeland, they settled the sandy desert and mingled with the few remaining survivors of Hlondath. They became a superstitious and xenophobic people, distinct from both their Zakharan ancestors and Netherese influences.
In addition to many place spirits, the Bedine venerate At'ar (Lathander), Elah (Selûne), Kozah (Talos), N'asr (a mix of Cyric and Kelemvor, after the Time of Troubles), and Shaundakul. "Shaundakul" is actually Beshaba using his name in a personal plot to annoy him The Cult of the Sacred Skull gained a foothold for a time; it was ultimately the voice of one or more phaerimm.
The PC encounters a tribe of Bedine during the passage through the Anauroch in the Interlude following Chapter One. The tribe is beset by undead, and the PC must cleanse the undead and eliminate a Netherese lich before they can continue.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 110-111. Wizards of the Coast. ISBN 0-7869-2875-1.
- ↑ 2.0 2.1 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn, p. 106. Wizards of the Coast. ISBN 0-7869-2875-1.
- ↑ 3.0 3.1 Ed Greenwood (1991). Anauroch, p. 70-71. TSR, Inc. ISBN 1-56076-126-1.
Minor Ethnic Groups
Arkaiun • Bedine • Chultan • Durpari • Ffolk • Frost folk • Gur • Halruaan • Imaskari • Itza • Lantanna • Maztican • Nar • Netherese • Raumviran • Shaaran • Shou • Sossrim • Talfir • Tashalan • Tuigan • Turami • Ulutiun • Vaasan • Zakharan
Aasimar (Deva) • Deep Imaskari • Genasi • Githyanki • Githzerai • Grimlock • Half-drow • Half-eladrin • Half-elf • Half-ogre • Half-orc • Shifter • Spirit folk • Tiefling