Beregost coat of arms
|Population||2,915 in 1372 DR|
None (officially)
|Inhabitants of Beregost|
|Locations in Beregost|
Beregost began as a small farming village, established some time after 1026 DR to support the school of magic run by the wizard Ulcaster. The school was destroyed in 1106 DR by Calishite mages and now only the ruins remain. The settlement however thrived and as of 1368 DR it had grown into a large town and an important trading center.
In 1368 DR while Beregost's offical government is a five-person town council, in reality, the town is run by the governor, Kelddath Ormlyr, who is also the high priest of Song of the Morning a major temple to Lathander. By 1372 DR, Beregost is recorded as having no "official government" and "being run by the high priest of the major temple to Lathander". It is policed by the Flaming Fist from Baldur's Gate.
- The Song of the Morning
- In 1368 DR major temple to Lathander is located here and dominates the town.
Inns and TavernsEdit
- Feldepost's Inn
- An old and comfortable inn, popular among the elderly.
- The Red Sheaf
- The largest inn in Beregost, known for its fast service. The Sheaf offers no entertainment and is favoured by merchants who wants to hold quiet businesses meetings.
- The Jovial Juggler
- Part inn, part dancing and drinking club, the Jovial Juggler is favourite among the young people of Beregost.
- The Burning Wizard
- In 1368 DR the Burning Wizard is the only tavern in Beregost.
Beregost is the starting point for many quests in the game and also had a lot of valuables for any thief of skill, most of which are kept in chests locked away in homes. Here the player can team up with Garrick and Kagain.
All inns described above can be visited and are a good place to rest. The Juvial Juggler has a angry dwarf owner and the Burning Wizard has a halfling thief who would pick the pockets of anyone. At Feldepost's Inn magical items are sold.
West of town is the High Hedge, home of the wizard Thalantyr who sells scrolls and other magic items. On the east side of town is the Song of the Morning that would pay for most holy symbols that an adventurer might find, and the leader will also pay for any wyvern head found.
There was a house in Beregost that was filled with huge spiders. If anyone was willing to gather the items for the woman in the Friendly Arm Inn that belongs to her (because she fled the house because of the spiders), she would pay that individual some gold for the items.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 27–30. ISBN 1-5607-6940-1.
- ↑ Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 119. ISBN 978-0-7869-4731-7.
- ↑ 4.0 4.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 226. ISBN 0-7869-1836-5.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 28. ISBN 0-8803-8472-7.
- ↑ 6.0 6.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 27. ISBN 1-5607-6940-1.
- ↑ 7.0 7.1 7.2 7.3 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 29–30. ISBN 1-5607-6940-1.
- Template:Cite book/Baldur's Gate manual
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 226. ISBN 0-7869-1836-5.
- Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 27–30. ISBN 1-5607-6940-1.