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During the [[Time of Troubles]], when the gods were forced to walk Faerûn, Bhaal was slain, on [[Eleint]] 16, by the upstart mortal [[Cyric]] using the avatar of [[Mask]], a sword named ''Godsbane'', who then stole Bhaal's divinity and portfolio elements.<ref name="LEoF-p42">{{Cite book/Lost Empires of Faerûn|42}}</ref> However, much like Myrkul - who invested his divine essence in the artifact known as the [[Crown of Horns]] - Bhaal was not utterly removed from Faerûn. Part of his divinity remains in the Winding Water, around Boareskyr Bridge where he was slain, his blood having flowed into the river. More importantly, Bhaal foresaw his death and impregnated many mortal women - creating his heirs, the Bhaalspawn.<ref name="LEoF-p42" /> The Bhaalspawn were involved in a series of conflicts along the [[Sword Coast]], with one standing above the others and ultimately foiling Bhaal's plan to return through his children.{{fact}}
 
During the [[Time of Troubles]], when the gods were forced to walk Faerûn, Bhaal was slain, on [[Eleint]] 16, by the upstart mortal [[Cyric]] using the avatar of [[Mask]], a sword named ''Godsbane'', who then stole Bhaal's divinity and portfolio elements.<ref name="LEoF-p42">{{Cite book/Lost Empires of Faerûn|42}}</ref> However, much like Myrkul - who invested his divine essence in the artifact known as the [[Crown of Horns]] - Bhaal was not utterly removed from Faerûn. Part of his divinity remains in the Winding Water, around Boareskyr Bridge where he was slain, his blood having flowed into the river. More importantly, Bhaal foresaw his death and impregnated many mortal women - creating his heirs, the Bhaalspawn.<ref name="LEoF-p42" /> The Bhaalspawn were involved in a series of conflicts along the [[Sword Coast]], with one standing above the others and ultimately foiling Bhaal's plan to return through his children.{{fact}}
   
For a time it was believed that Bhaal's resurrection had been ended. The last known Bhaalspawn, Abdel Adrian, resisted the murderous impulses caused by his lineage and became a famed and beloved figure in the city of Baldur's Gate. Near the beginning of the era known as "The Sundering" another Bhaalspawn, Viekang, who was thought dead, attacked Adrain as he spoke to a crowd in the portion of town known as The Wide. The ultimate winner of the duel is unknown, although it matters not as the victor transformed into a massive, blood soaked creature and began a rampage which was only stopped when a group of adventurers new to Baldur's Gate defeated and killed the monstrosity.{{fact}}
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For a time it was believed that Bhaal's resurrection had been ended. The last known Bhaalspawn, [[Abdel Adrian]], resisted the murderous impulses caused by his lineage and became a famed and beloved figure in the city of Baldur's Gate. Near the beginning of the era known as "The Sundering" another Bhaalspawn, Viekang, who was thought dead, attacked Adrian as he spoke to a crowd in the portion of town known as The Wide. The ultimate winner of the duel is unknown, although it matters not as the victor transformed into a massive, blood soaked creature and began a rampage which was only stopped when a group of adventurers new to Baldur's Gate defeated and killed the monstrosity.{{fact}}
   
 
==Dogma==
 
==Dogma==

Revision as of 03:02, 20 August 2014

Bhaal (pronounced Beh-HAHL)[1], the Lord of Murder, was originally a mortal and one of the Dead Three. Along with Bane and Myrkul, Bhaal took the portfolios of the ancient deity Jergal.[3] Despite his most common title, Bhaal was the god of death, but he especially favoured violent or ritual deaths. Patron of assassins, Bhaal was feared throughout Faerûn - especially in the island realm of the Moonshaes.

Worshippers

Of all the dead deities of Abeir-Toril, Bhaal most likely has the most scattered cultists, the worst known as deathstalkers, attempting to bring him back to 'life'. However, after the Bhaalspawn crisis, his essence may have been locked away on the Upper Planes, preventing his resurrection permanently.

Relationships

A wholly evil, debased and sadistic god, Bhaal was served by the goddesses Talona and Loviatar who in turn served Bane and to a lesser extent, Myrkul.

History

During the Time of Troubles, when the gods were forced to walk Faerûn, Bhaal was slain, on Eleint 16, by the upstart mortal Cyric using the avatar of Mask, a sword named Godsbane, who then stole Bhaal's divinity and portfolio elements.[4] However, much like Myrkul - who invested his divine essence in the artifact known as the Crown of Horns - Bhaal was not utterly removed from Faerûn. Part of his divinity remains in the Winding Water, around Boareskyr Bridge where he was slain, his blood having flowed into the river. More importantly, Bhaal foresaw his death and impregnated many mortal women - creating his heirs, the Bhaalspawn.[4] The Bhaalspawn were involved in a series of conflicts along the Sword Coast, with one standing above the others and ultimately foiling Bhaal's plan to return through his children.[citation needed]

For a time it was believed that Bhaal's resurrection had been ended. The last known Bhaalspawn, Abdel Adrian, resisted the murderous impulses caused by his lineage and became a famed and beloved figure in the city of Baldur's Gate. Near the beginning of the era known as "The Sundering" another Bhaalspawn, Viekang, who was thought dead, attacked Adrian as he spoke to a crowd in the portion of town known as The Wide. The ultimate winner of the duel is unknown, although it matters not as the victor transformed into a massive, blood soaked creature and began a rampage which was only stopped when a group of adventurers new to Baldur's Gate defeated and killed the monstrosity.[citation needed]

Dogma

Bhaalists believed that every murder committed strengthened holy Bhaal. As a result, they viewed murder as both a pastime and a duty. Bhaalists were required to deal death once in every tenday during the darkest period at the heart of the night. If imprisonment or other constraining circumstances made this impossible, they had to murder twice for each death missed. In accordance with the Lord of Murder's teachings, Bhaalists strove to ensure before they died, murder victims knew who was killing them and that their death was in the name of Bhaal. Novices of Bhaal were charged as follows: "Make all folk fear Bhaal. Let your killings be especially elegant, or grisly, or seem easy so that those observing them are awed or terrified. Tell folk that gold proffered can make the Lord of Murder overlook them for today".

Avatars

Bhaal had three avatar forms; a shape-shifting one called Kazgoroth, a human-sized one called the Slayer, and a giant called the Ravager. The Slayer appeared as a corpse-like male humanoid, whereas the Ravager was large and bestial. [citation needed]

In some extreme cases, Bhaal's mortal Bhaalspawn children could actually turn into creatures that were said to be these avatars after his death; however, these creatures were even more monstrous and inhuman in shape, acting as little more than powerful killing machines. They were also weaker than a true god's avatar, though still very powerful.

Publication history

Ed Greenwood created Bhaal for his home Dungeons & Dragons game, set in the Forgotten Realms.[5]

File:Bhaal symbol.svg

Symbol of Bhaal (alternative version)

File:Bhaal-symbol.jpg

Symbol of Bhaal (alternative version)

Advanced Dungeons & Dragons 1st edition (1977-1988)

Bhaal first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Bhaal is introduced as Lord of Murder, the god of death, a lawful evil lesser god from the plane of Gehenna. The article states that "Bhaal strikes unerringly, and his dagger causes the area wounded to wither," and that he "rarely appears to worshippers or others, but is depicted by priests as a bloody, mutilated corpse with a feral face and silent movements. It is said that every murder done strengthens Bhaal. Myrkul is lord of the dead; Bhaal is the lord of death itself, the act of killing." Bhaal is described as one of “The Dark Gods” of evil alignment: "Loviatar, Talona, and Malar serve Bane through Bhaal (although Loviatar and Talona are rivals). Bhaal and Myrkul have an unbreakable, symbiotic alliance." Bhaal is commonly worshipped by assassins of any evil alignment, as well as lawful evil clerics.[5]

Bhaal later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987).[6]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Bhaal was destroyed in the novel Tantras (1989), and its accompanying adventure module of the same name. Despite his death, Bhaal was still described in the hardback Forgotten Realms Adventures (1990),[7] the Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet,[8] and Faiths & Avatars (1996).[9]

His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[10]

Dungeons & Dragons 3rd edition (2000-2007)

Bhaal's worship was discussed in Lost Empires of Faerûn (2005).[11]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 10. ISBN 0-88038-472-7.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 165. ISBN 0-7869-3134-5.
  3. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 41. ISBN 0-7869-3654-1.
  4. 4.0 4.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 42. ISBN 0-7869-3654-1.
  5. 5.0 5.1 Ed Greenwood, Dragon magazine #54 - "Down-to-earth divinity" (October 1981)
  6. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.). ISBN 0-88038-472-7.
  7. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc). ISBN 0-8803-8828-5.
  8. Jeff Grubb, Ed Greenwood and Julia Martin (1993). Forgotten Realms Campaign Setting 2nd edition. (TSR, Inc).
  9. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.). ISBN 978-0786903849.
  10. McComb, Colin. On Hallowed Ground (TSR, 1996)
  11. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast). ISBN 0-7869-3654-1.

Sources

Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.). ISBN 978-0786903849. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast). ISBN 0-7869-2759-3.

Template:Dead deity list

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGerronGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


External links

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