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Black sapphire was a rare variety of sapphire found mainly in south Faerûn, particularly around the Great Rift where the dwarves of the Deep Realm prized them greatly.[3][5][6]

DescriptionEdit

These stones were an inky, lustrous black that reflected white or yellow highlights and were facet-cut in the same way as their blue cousins.[3][5][6] A typical specimen had a base value of 5,000 gp.[1][2][3][4]

PowersEdit

When cut and polished, a jewel-quality black sapphire prevented time-related spells from operating within a range of 30 ft (9.1 m). Spells such as temporal stasis, time stop, and spells from the arcane chronomancy school or divine time sphere all ceased functioning, either temporarily or permanently, depending on the nature of the spell.[6] These gems could also be used in the creation of exceptionally powerful wands that stored spells like darkness and related magics. The darkness effects produced were either more difficult for the target to resist or the strength of the spell increased, again, depending on the nature of the spell.[3]

The shadow magic item helm of darkness used a large black sapphire and thirty-six black opals in its construction.[7]

Notable Black SapphiresEdit

TriviaEdit

The drow deity Vhaeraun sometimes showed his favor by allowing his followers to stumble upon a black sapphire, or increase the value of one already in their possession. He could also express his displeasure by lowering the quality of any black sapphires they carried.[9] Similarly, black sapphires were sacred to the Chultan demigod Eshowdow, and he valued unholy items made of it.[10]

AppendixEdit

See AlsoEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 3.2 3.3 3.4 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 175. ISBN 0-7869-1964-7.
  4. 4.0 4.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  5. 5.0 5.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 141. ISBN 0-8803-8828-5.
  6. 6.0 6.1 6.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 37. ISBN 0-7869-0446-1.
  7. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-1964-7.
  8. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 121. ISBN 0-7869-0446-1.
  9. Sean K. Reynolds (2002). Deity Do's and Don'ts. A Faiths and Pantheons Web Enhancement. Wizards of the Coast. pp. 9, 15. Retrieved on 2014-09-22.
  10. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 81. ISBN 0-7869-0657-X.