Blindness/Deafness
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| Spell | |
|---|---|
|
Blindness/Deafness | |
| School | Transmutation |
| Descriptor | |
| Level | Bard 2, Cleric 3, Sor/Wiz 2, Darkness 2 |
| 3rd ed. rules | |
Blindness/deafness is a transmutation spell that makes the subject blind or deaf.
[edit] Effect
The subject becomes blinded or deafened, as you choose. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers. attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength - and Dexterity - based skills. A deafened character, in addition to the obvious effects, suffers a -4 penalty on initiative and a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast.
The Dungeon Master's Guide has more details on the effects of blindnessand deafness.
