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Blink

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Blink was a transmutation spell caused the caster to "blink" randomly between the Prime Material Plane and the Ethereal Plane, similar to a blink dog.[3]

EffectEdit

This made the caster harder to attack, since there was a chance an attack or spell would miss due to the caster not being on the Prime Material Plane at the time.[3]

The caster could attempt to move through solid objects on the Prime Material Plane while blinked onto the Ethereal Plane, however, if the caster materialized in the same location as a solid object, he or she became "shunted" to the nearest available empty space, and this caused damage.[3]

The later post-Sundering version of the spell worked much in the same way but it allowed movement of only 10 feet. The caster could see and hear into the prime to a distance of only 60 feet but in shades of gray. While on the ethereal plane, the caster could not interact with creatures on the prime, only with those that connected to the ethereal plane. If no unoccupied space was found within 10 feet when the caster had to return, they would be randomly be placed in the nearest unoccupied area.[8]

ComponentsEdit

Only verbal and somatic components were needed for the casting.[3]

TriviaEdit

The fang dragon Nartheling, the "Master of the Mountain", could cast blink.[9]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 219. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 206. ISBN 0-7869-2886-7.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 147. ISBN 0-88038-716-5.
  5. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 219. ISBN 978-0-7869-6560-1.
  9. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 28. ISBN 0-7869-3923-0.

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