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Caer-Dineval

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Caer-Dineval was one of the towns of Ten Towns of Icewind Dale.[4]

GeographyEdit

Caer-Dineval was located on the northwestern bank of Lac Dinneshere, not far south of Caer-Konig. The two towns had an agreement to share fishing rights, but nevertheless squabbled over fishing territory.[5]

The town itself is situated in a half-circle around Knucklehead Harbor, with The Caer castle overlooking the habor from the Cliffs of Dinev in the east.[6]

HistoryEdit

The Dinev family, displaced from their home in Cormyr,[citation needed] originally built the castle in 1050 DR, hoping to claim all of Icewind Dale for themselves but abandoned it eight years later in 1058 DR due to an orc siege that eliminated the town's population, either by death or by forcing them to flee. The Dinevs starved after three weeks inside their home and were too weak to fight back when the orcs got inside. A decade later, the castle was retaken from the orcs by the ancestors of the current townsfolk.[6]

In 1356 DR, young Jensin Brent was the councilman of the town.[7] As spokesman, he lived in the Caer and greedily defended fishing rights against Caer-Konig.[5][6] He was a capable fighter and was quite intelligent and for the most part even-tempered.[2]

By 1485 DR, Caer-Dineval was much the same. Though their feud with Caer-Konig had only just died down thanks to alliance between the speakers (designed to create a united front against the fishing fleet of Easthaven), emnities between the two peoples remained. A sailor-turned-wannabe nobleman named Crannoc Siever lived in the castle.[citation needed]

LocationsEdit

  • The Caer, the only standing castle in the Ten Towns.[6]
  • The Uphill Climb, an up-scale tavern in the northeastern part of town that serves brews from Good Mead and food from Bryn Shander.[6]
  • The Eastway, a tradeway that leads west from the city.[6]
  • A ruined watchtower, at the southern edge of town near the harbor.[6]
  • A trio of warehouses, lining the harbor's southwestern edge.

AppendixEdit

ReferencesEdit

  1. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 94. ISBN 0-7869-4915-5.
  3. 3.0 3.1 3.2 3.3 3.4 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  4. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 55–57. ISBN 0-7869-1606-0.
  5. 5.0 5.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 126. ISBN 0-7869-4915-5.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 132. ISBN 0-7869-4915-5.
  7. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.

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