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Calimshan

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Calimshan
Capital Calimport
Area West Faerûn
Government Autocracy
Ruler Syl-Pasha Ralan el Persakhal
Population 5,339,520
Races
Humans94%
Half-orcs2%
Halflings2%
Half-elves1%
Others1%
{{{11}}}{{{12}}}%
{{{13}}}{{{14}}}%
{{{15}}}{{{16}}}%
{{{17}}}{{{18}}}%
{{{19}}}{{{20}}}%
Religions Azuth, Ibrandul, Ilmater, Shar, Sharess, Talos, Tyr
Imports Food, slaves, wizards
Exports Armor, books, gems, jewelry, leather goods, mercenaries, minor magic items, pearls, pottery, rare herbs, rope, ships, silk, spices, weapons, wine
Alignment

Calimshan is a nation which covers the southern corner of West Faerûn, including the Calim desert and the Spider Swamp. Calishite is the name given to an inhabitant of Calimshan. The term "Calimite" is a severe insult.[1] Calishites is also used to describe the human ethnicity type that looks like they come from Calimshan. Successor of Coramshan, Calimshan's capital is the sprawling port-city of Calimport, home to emperor Syl-Pasha Ralan el Persakhal and the many powerful wealthy nobles called pashas. Other major cities includes Memnon and the coastal city of Schamedar.

The pervading view of the average Calishite is they are the rightful rulers of all the land south and west of the Sea of Fallen Stars. They have a tendency to look on the northen cultures as being short lived barbarian cultures barely being worthy of notice. This however does not stop them with trading with these nations as they are trading rivals with Waterdeep.

Contents

[edit] Climate

From the deserts to western shores to the swamps in the east and plains in between, Calimshan provides for for a range of environs.

[edit] Trade

This like the other the other nations in the Land of Intrigue, is built heavily on trade and the culture is as built around trade as any other thing.

[edit] Society

As with the rest of Faerun, this is a heavily human country. The history of the Calishites has led them to have deeply rooted ties to the Genies and Efreeties that long since have left the lands. The blood of these beings is said to still be with its peoples lending for exceptional skill in the arcane arts of fire.

[edit] Status

Status is measured not in wealth in and of itself but in the ability to live comfortably in that wealth. As such they look down upon those that live off the charity of others and those that adventure.

In addition to the desire for the status and wealth on the surface, a strong drive for strength in the underworld of trade is also present. A tradition of lying, cheating, backstabbing, blackmail, and respect for the host have made the dealings of this underworld a local fair. Women are not seen as equals except for in this underworld trade.

[edit] Government

[edit] Other Important Factions

[edit] Major Geographical Features

[edit] Major Cities

Almraiven 
(pop. 43,652) [2]
Calimport 
(pop. 192,795) [2]
Memnon 
(pop. 29,101) [2]
Suldolphor 
(pop. 143,687) [2]

[edit] Personalities

Calimshan is home of the assassin Artemis Entreri, who is renowned for his longstanding feud with Drizzt Do'Urden.

[edit] Notes

  1. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 73. TSR, IncISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 2.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 156. Wizards of the CoastISBN 0-7869-1836-5.

[edit] References

Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 155-157. Wizards of the CoastISBN 0-7869-1836-5.

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