Fandom

Forgotten Realms Wiki

Calm winds

20,967pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Calm winds was a divine magic spell given to priests of Akadi, the Queen of Air, and Aerdrie Faenya, the Winged Mother.[1][2] It created a sphere of still air around the caster.[1]

EffectsEdit

While this spell was in effect, the volume of air around the caster out to a radius of 20 ft (6.1 m) remained completely calm. This spell lasted about seventeen minutes (longer for more experienced casters) and moved with the caster as long as he or she maintained concentration and did not move faster than half their normal pace. All wind-based creatures and denizens of the Elemental Plane of Air fled the affected area as fast as possible and would not seek to enter. Spells such as dust devil and gust of wind ceased to function at the skin of the sphere but would reassert their influence upon leaving the globe.[1]

ComponentsEdit

Only a verbal chant and the priest's holy symbol were necessary to cast this spell.[1]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 26. ISBN 978-0786903849.
  2. 2.0 2.1 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 96. ISBN 0-7869-1239-1.

Also on Fandom

Random Wiki