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{{Cleanup}}
 
 
{{Creature
 
{{Creature
| image =[[File:Camel.jpg|250px]]
+
| image = Camel AD&DTC.png
 
| caption =
 
| caption =
 
| name = Camel
 
| name = Camel
| type = Animal
+
| size5e = Large
| subtype =
+
| type5e = [[Beast]]
| alignment =
+
| subtype5e =
  +
| alignment5e = [[Unaligned]]
| patron deity =
 
| vision =
+
| challenge5e = {{Frac|1|8}}
  +
| refs5e = <ref name="MM5e-p320">{{Cite book/Monster Manual 5th edition|320}}</ref>
| lifespan = 40 to 50 years
 
| location = Desert
+
| size4e = Large
  +
| origin4e = [[Natural creature|Natural]]
 
| type4e = [[Beast]]
 
| subtype4e =
  +
| alignment4e = [[Unaligned]]
  +
| refs4e = <ref name="AV-p11">{{Cite book/Adventurer's Vault|11}}</ref>
  +
| size3e = Large
  +
| type3e = [[Animal]]
 
| subtype3e =
  +
| alignment3e = Always [[Neutral]]
  +
| challenge3e = 1
  +
| refs3e = <ref name="MM3.5-p270">{{Cite book/Monster Manual 3.5|270}}</ref><ref name="Sandstorm-pp192-193">{{Cite book/Sandstorm|192-193}}</ref>
  +
| size2e = Large
  +
| alignment2e = [[Unaligned]]
  +
| refs2e = <ref name="MCAA">{{Cite book/Monstrous Compendium Al-Qadim Appendix}}</ref><ref name="MCVO-9">{{Cite book/Monstrous Compendium Volume One|9}}</ref>
  +
| alignment1e = [[Neutral]]
  +
| refs1e = <ref name="MM1-p13">{{Cite book/Monster Manual 1st edition|13}}</ref>
 
| patron deity =
  +
| vision = [[Low-light vision]]<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" />
 
| lifespan =
  +
| location = Warm deserts,<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /> Zakhara<ref name="MCAA" />
 
| language =
 
| language =
  +
| subraces = Dromedary<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /><br />Two-humped<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /><br />War camel<ref name="Sandstorm-pp192-193" />
| based =
 
| subraces =
+
| climate =
| height =
+
| terrain = Any land<ref name="MCAA" />
  +
| height = <small>Dromedary: </small>~7' (210 cm)<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /><br /><small>Two-humped: </small>~6'6" (200 cm)<ref name="Sandstorm-pp192-193" />
 
| length =
 
| length =
| weight =
 
 
| wingspan =
 
| wingspan =
 
| weight =
 
| skincolor =
 
| skincolor =
| haircolor =
+
| haircolor = White, tan, brown<ref name="MCAA" />
| eyecolor =
 
 
| feathers =
 
| feathers =
| distinctions =
+
| eyecolor =
  +
| distinctions = One or two humps<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /><br />Broad feet<ref name="Sandstorm-pp192-193" />
| challenge =
 
  +
| based = [[wikipedia:en:Camel|Camel]]
 
| first =
 
| first =
 
}}
 
}}
  +
'''Camels''' were desert herd animals renowned for their ability to endure great stretches of time without water or food.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" />
{{Wikipedia article|Camel}}
 
Camels are is often called ships of the desert, and they play a significant role in trade throughout [[Zakhara]]. These animals are very hardy and can remain for weeks without food or water, but they also require a good handling. Their fur can be white or brown. Exist two types of camels, two or one-hump.{{fact}}
 
   
==Combat==
+
==Description==
  +
Camels were easily recognizable for the hump or humps upon their backs.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /> Their fur could be white, pale tan, or deep brown.<ref name="MCAA" />
Meanwhile camels very nasty temper, and often if the camel is not happy he can spit in the face of abuser. Moreover camels
 
quite shy animals, and prefer to flee, then fight in the battle.{{fact}}
 
   
==Habitat/Society==
+
==Abilities==
  +
Camels had very broad feet that allowed them to step onto sand or gravel without sinking as deeply in. This granted them the ability to travel more readily over such terrain than other pack animals.<ref name="Sandstorm-pp192-193" />
Camel breeding in Zakhara very appreciated. Camels are the main transport in these lands,and demand is very high.Female
 
  +
camel can give birth once a year, and usually in Zakhara has all sorts of their breed.{{fact}}
 
  +
A typical camel could carry a load up to nearly half a ton (450 kg) and drag well over two tons (1,800 kg).<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" />
  +
  +
These animals were very hardy, and could survive for weeks without food or water.<ref name="MCAA" />
  +
  +
==Reputation==
  +
Camels were often called the "ships of the desert".<ref name="MCAA" /> They played a significant role in trade throughout [[Zakhara]]<ref name="MCAA" /><ref name="LoF-p34">{{Cite book/Land of Fate/Adventurer's Guide to Zakhara|34-35}}</ref> and in some parts of [[Calimshan]].<ref name="EotS-p56">{{Cite book/Empires of the Sands|56}}</ref><ref name="RoF-p84">{{Cite book/Races of Faerûn|84}}</ref>
  +
  +
War camels were favored by the [[Mulhorandi pantheon|Mulhorandi]] god [[Anhur]],<ref name="FaP.WE.DDaD-p10">{{Cite web enhancement/Deity Do's and Don'ts|10}}</ref> and some [[ranger]]s or [[druid]]s chose camels as their [[animal companion]]s.<ref name="PHB3.5-pp35,48">{{Cite book/Player's Handbook v.3.5|35,48}}</ref>
  +
  +
==Behavior==
  +
Camels had a nasty temper and often spit in the face of an abuser. Camels were shy animals, often preferring to flee than fight.<ref name="MCAA" />
  +
  +
They also required good handling.<ref name="MCAA" />
  +
  +
They could carry heavy loads for long periods of time. Heavily loaded camels often refused to stand up once they were loaded.<ref name="MCAA" />
  +
  +
===Combat===
  +
Domesticated camels would bite, while camels trained for war would primarily kick with their hooves.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" />
   
 
==Ecology==
 
==Ecology==
  +
Camel breeding in Zakhara was a well respected profession. Camels were the main transport throughout these lands,and demand for quality breeding was very high. Female camels could give birth once a year.<ref name="MCAA" /><ref name="LoF-p34" />
The ration of camels is cereals, shrubs and grass. Camels can carry heavy loads for long periods of time. Camels Loaded
 
  +
when ordered them to kneel down, and they very often refuse to stand up if the goods for them are much large.{{fact}}
 
  +
Camels ate cereal, shrubs, and grass.<ref name="MCAA" />
   
 
==Types of Camels==
 
==Types of Camels==
 
===Desert Camel===
  +
[[File:Camel.png|thumb|''A camel being led by a cloaked figure through the city street.'']]
  +
Desert camels, or dromedaries, were one-humped camels.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /> They were bred for long legs and big humps. Because of this, they were perfect for traveling across the harsh deserts. These slow but persistent animals were always ready to carry a huge load, making them ideal for merchants and travelers alike.<ref name="MCAA" />
   
==War Camel==
+
===Mountain Camel===
  +
Mountain camels had two humps and were shorter and slower but were adapted for rocky, hilly, or mountainous terrain.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /> They made poor desert mounts.<ref name="MCAA" />
These types of camels are specially trained for war, they bite the enemy and inflict damage hooves. Battle camels are
 
selected from the most powerful individuals and trained for several years. Typically, these camels are more powerful and
 
courageous than their desert counterparts.{{fact}}
 
   
==Desert Camel==
+
===War Camel===
  +
These camels were dromedaries specially trained for war. They bit the enemy and could inflict damage with their hooves. They could carry a mounted fighter into combat.<ref name="MM3.5-p270" /><ref name="Sandstorm-pp192-193" /> Battle camels were selected from the most powerful livestock and trained for several years. Typically, these camels were stronger and much more courageous than their desert counterparts.<ref name="MCAA" />
Desert camels have long legs and big watery humps thanks to this, they are perfect for traveling across the deserts. This
 
slow but persistent animals,always ready to carry a huge load. Ideal for merchants and travelers.{{fact}}
 
   
==Mountain Camel==
+
===Racing Camel===
  +
Racing camels were trained for speed and not for travel. Because they were not bred for temperament, they were sometimes very aggressive and even spat in the presence of their owner. They had small hooves and long legs, allowing them to run faster than normal camels.<ref name="MCAA" />
Mountain camels adapted to hilly or mountainous terrain. They can not be used in the desert.{{fact}}
 
 
==Racing Camel==
 
Racing camels-trained for racing and not for travel, usually they are the most beautiful of all the camels. Because their
 
characters received little attention, they are sometimes very aggressively and can spit even in the presence of the owner.
 
They have small hooves and long legs, thanks to which they can disperse breakneck speed.{{fact}}
 
   
 
==Appendix==
 
==Appendix==
 
===Appearances===
 
===Appearances===
  +
:;Novels
*''[[Monstrous Compendium Al-Qadim Appendix]]''
 
  +
:: ''[[Sword Play]]'' • ''[[The Parched Sea]]'' • [[Return of the Archwizards]] <small>(''[[The Summoning]]'', ''[[The Siege]]'')</small>
  +
:;Card Games
  +
:: ''[[AD&D Trading Cards]]''
  +
  +
===External Links===
 
* {{Wikipedia external link}}
   
 
===References===
 
===References===
{{refs}}
+
{{Refs}}
 
[[Category:Animals]]
 
[[Category:Animals]]
  +
[[Category:Creatures found in warm climates]]
 
[[Category:Creatures found in deserts]]
 
[[Category:Creatures found in deserts]]
 
[[Category:Creatures]]
 
[[Category:Creatures]]

Latest revision as of 01:42, 12 April 2022

Camels were desert herd animals renowned for their ability to endure great stretches of time without water or food.[3][4]

Description[]

Camels were easily recognizable for the hump or humps upon their backs.[3][4] Their fur could be white, pale tan, or deep brown.[5]

Abilities[]

Camels had very broad feet that allowed them to step onto sand or gravel without sinking as deeply in. This granted them the ability to travel more readily over such terrain than other pack animals.[4]

A typical camel could carry a load up to nearly half a ton (450 kg) and drag well over two tons (1,800 kg).[3][4]

These animals were very hardy, and could survive for weeks without food or water.[5]

Reputation[]

Camels were often called the "ships of the desert".[5] They played a significant role in trade throughout Zakhara[5][8] and in some parts of Calimshan.[9][10]

War camels were favored by the Mulhorandi god Anhur,[11] and some rangers or druids chose camels as their animal companions.[12]

Behavior[]

Camels had a nasty temper and often spit in the face of an abuser. Camels were shy animals, often preferring to flee than fight.[5]

They also required good handling.[5]

They could carry heavy loads for long periods of time. Heavily loaded camels often refused to stand up once they were loaded.[5]

Combat[]

Domesticated camels would bite, while camels trained for war would primarily kick with their hooves.[3][4]

Ecology[]

Camel breeding in Zakhara was a well respected profession. Camels were the main transport throughout these lands,and demand for quality breeding was very high. Female camels could give birth once a year.[5][8]

Camels ate cereal, shrubs, and grass.[5]

Types of Camels[]

Desert Camel[]

Camel

A camel being led by a cloaked figure through the city street.

Desert camels, or dromedaries, were one-humped camels.[3][4] They were bred for long legs and big humps. Because of this, they were perfect for traveling across the harsh deserts. These slow but persistent animals were always ready to carry a huge load, making them ideal for merchants and travelers alike.[5]

Mountain Camel[]

Mountain camels had two humps and were shorter and slower but were adapted for rocky, hilly, or mountainous terrain.[3][4] They made poor desert mounts.[5]

War Camel[]

These camels were dromedaries specially trained for war. They bit the enemy and could inflict damage with their hooves. They could carry a mounted fighter into combat.[3][4] Battle camels were selected from the most powerful livestock and trained for several years. Typically, these camels were stronger and much more courageous than their desert counterparts.[5]

Racing Camel[]

Racing camels were trained for speed and not for travel. Because they were not bred for temperament, they were sometimes very aggressive and even spat in the presence of their owner. They had small hooves and long legs, allowing them to run faster than normal camels.[5]

Appendix[]

Appearances[]

Novels
Sword PlayThe Parched SeaReturn of the Archwizards (The Summoning, The Siege)
Card Games
AD&D Trading Cards

External Links[]

References[]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 320. ISBN 978-0786965614.
  2. Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 11. ISBN 978-07869-4978-6.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 270. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm. (Wizards of the Coast), pp. 192–193. ISBN 0-7869-3655-X.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  6. David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 9. ISBN 0-8803-8738-6.
  7. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 13. ISBN 0-935696-00-8.
  8. 8.0 8.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 34–35. ISBN 978-1560763291.
  9. Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 56. ISBN 0-8803-8539-1.
  10. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 84. ISBN 0-7869-2875-1.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 10. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  12. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 35, 48. ISBN 0-7869-2886-7.