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Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Piercing weapons deal damage by force applied at a point, whereas slashing weapons use a long sharp edge and bludgeoning weapons impact a relatively large area. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]

ReferencesEdit

  1. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.

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