This spell created a lightning bolt that traveled from target to target doing successively less and less damage. Distance between targets was more important then what type of target they where. Depending on the caster's skill, the chain lightning would "jump" between targets more and more.
Older versions of the spell could be stopped by it striking a grounded target like an iron bars, which would send the lightning into the ground.
The post-Second Sundering version cast a bolt that struck a target then split on to three different bolts that struck different targets. If used at a higher spell level, an additional bolt would leap from the first target.
The spell required vocal and somatic components, plus a bit of fur; a piece of amber, glass, or a crystal rod; and one silver pin for each level of the caster's power. The post-Second Sundering version needed the same except only three silver pins in total.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,221. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 167. ISBN 0-7869-4867-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 208. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 62–66. ISBN 0-7869-1836-5.
- ↑ 5.0 5.1 5.2 5.3 5.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.). ISBN 0-7869-0329-5.
- ↑ Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 126. ISBN 978-1560768289.
- ↑ 7.0 7.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 221. ISBN 978-0-7869-6560-1.