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The goddesses Selûne and Tymora both are part of the change domain but both have a different view upon change. In the eyes goddess of the tides and the cycles of the moon Selûne everything that changes will some day change back. She looks upon change as a natural, continual, process essential to life and the world. Tymora believes people should embrace the change that occur in their lives no mater how small it might seam, and to seek out experiences that will alter their lives. The lady luck believes change, especially random change, invites growth. [1]

Deities with the Change domainEdit

Power of change DomainEdit

Any divine caster that worships a deity who claims the change domain may choose to channel the deities powers within the domain, and when the caster choses the domain she will become more skilled in thievery. When a caster who chooses to channel the domain uses a power that is within the domain she will become more accurate with her attacks shorty after the casting and within the battle.
The powers of the change Domain are:
Bolstering strike
Divine bolts
Overwhelming strike
Recovery strike

The cycle of change divinityEdit

To use the divinity of the change domain one must have the channel divinity class feat and worship a deity of the domain. And when the caster has this it gains the ability to use Cycle of change

Cycle of changeEdit

Channeling the power of you deity you take a effect to where its carried with the least amount of burden. With the divinity of the domain you relocate a effect from an ally to your self, or from your self to a ally with a touch.[2]

ReferencesEdit

  1. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 25–38.
  2. Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast). ISBN 978-0-7869-4982-3.


Spells by Cleric Domain (3.5 ed.)
Air | Animal | Arcana | Balance | Bestial | Cavern | Celestial | Chaos | Charm | Cold | Community | Craft | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fey | Fire | Glory | Gnome | Good | Halfling | Hatred | Healing | Herald | Illusion | Joy | Knowledge | Law | Luck | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Planning | Plant | Pleasure | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Slime | Spell | Spider | Storm | Strength | Suffering | Sun | Time | Trade | Travel | Trickery | Tyranny | Undeath | War | Water | Wrath


Deity domains (3.0–3.5 ed)
Air | Animal | Arcana | Balance | Bestial | Blightbringer | Cavern | Celestial | Change | Chaos | Charm | Civilization | Cold | Community | Corruption | Craft | Creation | Darkness | Death | Demonic | Destruction | Diabolic | Drow | Dwarf | Earth | Elf | Endurance | Evil | Family | Fate | Fey | Fire | Freedom | Glory | Gnome | Good | Greed | Halfling | Hatred | Healing | Herald | Hope | Illusion | Joy | Justice | Knowledge | Law | Life | Love | Luck | Madness | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Pain | Planning | Plant | Pleasure | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Watery Death | Wilderness | Winter | Wrath

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