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Charm animals and plants was a divine spell or channel divinity given to clerics who chose the Nature domain.[1]

EffectsEdit

This spell had a chance to charm all animals and plant creatures in a 30 ft (9.1 m) radius for one minute. The creatures had one chance to resist the spell or be rendered friendly to the caster and anyone the caster declared a friend. The creatures had to be able to see the caster or they were unaffected.[1]

ComponentsEdit

Only the caster's holy symbol was needed to cast this spell, and for the priest to invoke his or her deity's name.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6560-1.