Fandom

Forgotten Realms Wiki

Chill touch

20,958pages on
this wiki
Add New Page
Talk2 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Chill touch, formerly known as Veridon's chiller, was a necromancy spell that disrupted the life force of the living.[2][8]

UsersEdit

Chill touch could be cast by sorcerers, wizards, and clerics who commanded the cold domain[2][9] In the time of Netheril, it could be cast by arcanists of the Inventive and Variation specializations.[3]

EffectsEdit

The caster's hand glowed blue and a touch from it channeled negative energy into a victim, disrupting their life force. It could also possibly weaken the target's muscles, draining their strength, though this effect could be resisted.

The spell had a special effect on undead creatures. Undead touched suffered no damage or strength loss, but they could flee in terror for a short time in the spell overcame their will.[2]

The sundering version of the spell created a ghostly skeleton hand around a creature. The hand could by will of the caster attack the creature with necrotic energy and shortly hindering its ability to regain health as it clung on to it. A undead creature struck by the hand would have disadvantage on its attacks against the caster.[10]

HistoryEdit

The Netherese arcanist Veridon, ruler of Lathery, was given the credit for the creation of this spell. He introduced it in 3396 NY (−463 DR) under the name Veridon's chiller. It later became known simply as chill touch.[8][11][12]

Chill touch was a rare spell in Faerûn in the 1360s DR.[13]


AppendixEdit

AppearancesEdit

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,221. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 209. ISBN 0-7869-2886-7.
  3. 3.0 3.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121, 122. ISBN 0-7869-0437-2.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.). ISBN 0-88038-716-5.
  5. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 172. ISBN 0-7869-0329-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  7. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 124. ISBN 978-1560768289.
  8. 8.0 8.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  10. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 221. ISBN 978-0-7869-6560-1.
  11. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  13. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.

Also on Fandom

Random Wiki