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Chill touch

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Chill touch, formerly known as Veridon's chiller, was a necromancy spell that disrupted the life force of the living.[3][1]

UsersEdit

Chill touch could be cast by sorcerers, wizards, and clerics who commanded the cold domain[3][9] In the time of Netheril, it could be cast by arcanists of the Inventive and Variation specializations.[4]

EffectsEdit

The caster's hand glowed blue and a touch from it channeled negative energy into a victim, disrupting their life force. It could also possibly weaken the target's muscles, draining their strength, though this effect could be resisted.

The spell had a special effect on undead creatures. Undead touched suffered no damage or strength loss, but they could flee in terror for a short time in the spell overcame their will.[3]

The sundering version of the spell created a ghostly skeleton hand around a creature. The hand could by will of the caster attack the creature with necrotic energy and shortly hindering its ability to regain health as it clung on to it. A undead creature struck by the hand would have disadvantage on its attacks against the caster.[10]

HistoryEdit

The Netherese arcanist Veridon, ruler of Lathery, was given the credit for the creation of this spell. He introduced it in 3396 NY (−463 DR) under the name Veridon's chiller. It later became known simply as chill touch.[1][11][12]

Chill touch was a rare spell in Faerûn in the 1360s DR.[13]


AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,221. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 209. ISBN 0-7869-2886-7.
  4. 4.0 4.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121, 122. ISBN 0-7869-0437-2.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.). ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 172. ISBN 0-7869-0329-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  8. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 124. ISBN 978-1560768289.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  10. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 221. ISBN 978-0-7869-6560-1.
  11. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  13. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.

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