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A chimera (KIM-u-ru or kim-AYR-u[5]) was a large magical beast that was a combination of several different creatures, namely a dragon, a goat, and a lion. Although typically unintelligent, chimeras were self-aware creatures, with a limited capacity for language, often Draconic.[3]

DescriptionEdit

A chimera had the hindquarters of a goat, the forequarters of a lion, and a set of dragon wings. Additionally, a chimera had three heads, that of a horned goat, a lioness, and a dragon. The goat head was often white or black in color, though in both cases it was marked by red eyes while the lion head exhibited green eyes.[3][6]

AbilitiesEdit

All chimeras had access to an array of various abilities. Each of the heads was capable of a unique attack, but the most dangerous by far was the dragon breath of the chimera's draconic head. The exact attack varied from one individual to another, as in dragons, with the type varying based on color. For instance, a chimera with a white dragon head would cast a breath of cold air, while one with a red dragon head would bellow forth scorching flames.[7]

EcologyEdit

Mating usually occurred annually in late spring, with the females being extremely reluctant to perform the act, and even attempting to hide. They typically struggled against the more powerful males, breathing fire from the dragon head. The pregnancy would last around a year, with the average birth consisting of six offspring, which she would abandon after only a few days.[8] The excess milk produced by the female chimera after abandoning its offspring would be released while she slept. It was a thick, black liquid, which acted as an intoxicant for orcs and couldbe highly prized.[8]

BehaviorEdit

Chimeras' dragon-like natures often led them to attack intelligent beings for their treasure and to live solitary existences in caves, though some took after the lion and lived in prides.[citation needed]

A chimera did not usually perceive humans as a threat, but would normally attack the easiest source of food, and would leave humans alone if an easier source was available. They would not hesitate to withdraw from combat if they became injured, and would not seek vengeance later. A chimera preferred to attack by swooping from the sky, attacking with its claws and its jaws, but they would also charge along the ground, leading with their lion head. Once entered into combat, they would use their dragon head to defend against attackers while their lion head will attempt to grasp its victim's neck in their jaws and snap it. It was not wholly uncommon for the goat head to sleep throughout the entire battle.[8]

SpeciesEdit

Other than variants based around which type of dragon a chimera imitated, there were other species of chimera to consider:

Gorgimera
The gorgimera was a variant of the chimera, with the hindquarters and third head, of a gorgon instead of a goat. A gorgimera's gorgon head likewise had their respective breath weapon.[citation needed]
Cormanthor chimerae
The chimerae in Cormanthor were nomadic rather than territorial, and as a result, had a beneficial impact upon the ecology, choosing to prey on weakened or sick animals all over the forest.[citation needed]

AppendixEdit

Smallwikipedialogo This page uses content from Wikipedia. The original article was at Chimera (Dungeons & Dragons). The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details.

ReferencesEdit

  1. 1.0 1.1 1.2 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 43. ISBN 1-5607-6619-0.
  2. 2.0 2.1 2.2 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 39. ISBN 978-0786965614.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), pp. 34–35. ISBN 0-7869-1552-1.
  4. 4.0 4.1 4.2 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 34. ISBN 0-7869-2893-X.
  5. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 26.
  6. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4852-9.
  7. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 43. ISBN 1-5607-6619-0.
  8. 8.0 8.1 8.2 James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (Cormanthor). (TSR, Inc), p. 20. ISBN 1-5607-6917-3.

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