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The City Watch of Waterdeep served as the police force within the city.[4][2] Its strict code of conduct and well trained operatives made the Watch one of the most trusted police forces in Faerûn.[5]

Organization[]

The Watch's purpose was not only to enforce the law, but also to ensure the well-being of Waterdhavians.[2]

It had a centralized command led by the Commander of the Watch, who supervised three watchlords,[6][7] or senior commanders: the Mage Civilar in charge of the wizard corps; the Senior Armsmaster, who was in charge of supplies and reported directly to the Commander of the Watch; and the Grand Civilar, who commanded the ward civilars and held the same rank as the Mage Civilar.[8][2][3] The Commander of the Watch reported directly to the Open Lord.[3]

Each ward of Waterdeep was patrolled by a division of the Watch under the command of a ward civilar, or major, who oversaw all the senior civilars commanding the watch stations of their respective wards.[8][2][3]

City Watch Ranks
Rank[9] Title[2][9][8]
Watchman/Watchwoman Constable
Sergeant Armar
Lieutenant Civilar
Captain Senior civilar
Major Ward civilar

Senior Commanders[2][9][8]
Grand CivilarMage CivilarSenior Armsmaster


Commander of the Watch

Each guard post was commanded by a senior civilar or captain, sometimes referred to as a rorden,[6][7] who commanded a number of patrols. Senior civilars also performed duties as orsars, acting as envoys and prisoner escorts; and as guardswords, in charge of patrolling the docks and gates.[3][2][6][7]

Each patrol was headed by a civilar, or lieutenant,[3][2] also known as a swordcaptain or amlar.[4] Typical patrol groups included one armar, or sergeant, also known as a "sword", and two or more constables, also known as "blades"[7], patrolmen,[4] or watchmen/watchwomen.[8][2][3]

Activities[]

Delzorin

A traffic warden gives directions at the corner of Delzorin Street and Whaelgond Way.

The City Watch performed everyday policing duties. They never acted outside the walls of the city[4] and did not pay much attention to the city's sewers.[10] They were a peacekeeping force, also responsible for solving crimes and apprehending criminals.[3]

During particularly busy hours at important intersections, the Watch also employed traffic wardens to manage the flow of people and vehicles. Traffic wardens carried two flags: one blue, which signaled for traffic to proceed, and one yellow, which signaled for it to stop. They also employed whistles to call the attention of passersby, if necessary.[11]

Tactics[]

When within the walls of Waterdeep, the City Watch typically patrolled in groups of four, with two patrolmen, one armar, and one civilar.[4][2]

In calmer districts such as the Castle Ward, those detachments were even smaller, often consisting of only two officers. Conversely, locations such as the Dock Ward were patrolled by groups of eight during the day and twelve at night.[5]

Many spellcasters within the City Watch were trained in the use of the spell trembling horn, which was developed for the organization by Thyri Snome. It allowed watchmen place an invisible, magical tracer that caused alarm-like effects that were widely recognizable among the Waterdhavian populace.[12]

Base of Operations[]

The Watch's main base of operations was the Palace of Waterdeep.[2]

There were multiple City Watch posts in Waterdeep. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. These posts served as local headquarters, armories, stations for people to report crimes, and temporary jailhouses to hold prisoners until they were moved to a courthouse.[5] Watch stations were always led by a captain.[3]

Possessions[]

Badge of the watch-5e

A captain's badge of the Watch.

Members of the City Watch typically wore leather and chain armor and carried sturdy rods like clubs, short swords, and daggers.[4][2] Many of them also carried unique sounding horns, that functioned along with specific spells unique to the members of their organization.[12]

In the 14th century DR, City Watch captains carried an amulet of the Watch, a magic item that allowed the wearer to summon reinforcements from the Watch or from the City Guard.[13] In the 15th century DR, officers who achieved the rank of captain were awarded a badge of the Watch, a magic item that provided the wearer with additional protection against attacks and allowed the Open Lord to immediately know the wearer's location. Only the Open Lord could award badges of the Watch.[9]

In the late 14th century DR, some of the members of the Watch were given fashionable-looking cloaks of protection versus evil by Khelben Arunsun and one of his apprentices who later opened his own shop that sold similar magic cloaks.[14]

History[]

By 1479 DR, the City Guard had been folded into the Watch, becoming a division of its organization.[15][16] As the Guard was better equipped and trained, particularly dangerous tasks inside Waterdeep were given to the Guard instead, such as patrolling the sewers and Undermountain.[17]

Members[]

City watch members-5e

Mergen Truff, Orvis Torval, and Rosko Bosh.

Appendix[]

Notes[]

  1. Canon material does not provide a year for the events described in Acquisitions Incorporated, but Jerry Holkins answered a question via Twitter and stated the year was 1496 DR. Unless a canon source contradicts this assertion, this wiki will use 1496 DR for events related to this sourcebook.

Appearances[]

Adventures
The Orrery of the WandererWaterdeep: Dragon Heist
Referenced only
Waterdeep: Dungeon of the Mad Mage
Novels
MistshoreTo Catch a Thief
Video Games
Dungeons & Dragons: Eye of the Beholder
Referenced only
Neverwinter Nights

External Links[]

References[]

  1. Matt Forbeck (2018-08-07). To Catch a Thief. (Candlewick Entertainment), p. 26. ISBN 978-1536200669.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 35–37. ISBN 0-7869-3693-2.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 198. ISBN 978-0-7869-6625-7.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Michael Fleisher (December 1988). “The Gathering”. Advanced Dungeons & Dragons #1 (DC Comics) (1)..
  5. 5.0 5.1 5.2 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 168. ISBN 978-0-7869-6625-7.
  6. 6.0 6.1 6.2 Ed Greenwood, The Hooded One (2004-11-24). Questions for Ed Greenwood (2004). Candlekeep Forum. Retrieved on 2019-03-06.
  7. 7.0 7.1 7.2 7.3 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 29. ISBN 0-7869-3910-9.
  8. 8.0 8.1 8.2 8.3 8.4 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), pp. 75–76. ISBN 0-5607-6868-1.
  9. 9.0 9.1 9.2 9.3 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 189. ISBN 978-0-7869-6625-7.
  10. 10.0 10.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 27. ISBN 978-0-7869-6625-7.
  11. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 171. ISBN 978-0-7869-6625-7.
  12. 12.0 12.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 86. ISBN 0-5607-6868-1.
  13. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 149. ISBN 0-7869-3693-2.
  14. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast). ISBN 978-0-7869-4924-3.}}
  16. Erik Scott de Bie (December 2009). Downshadow. (Wizards of the Coast), chap. 1. ISBN 978-0-7869-5585-5.
  17. Erik Scott de Bie (December 2009). Downshadow. (Wizards of the Coast), chap. 7. ISBN 978-0-7869-5585-5.
  18. Matt Forbeck (2018-08-07). To Catch a Thief. (Candlewick Entertainment), pp. 1–2. ISBN 978-1536200669.
  19. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6626-4.
  20. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 215. ISBN 978-0-7869-6625-7.
  21. Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 86. ISBN 978-0786966905.
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