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|This article or section contains Dungeons & Dragons gameplay mechanics in violation of the "no crunch" rule.
Please help improve this article by removing the relevant information or rewriting it so as to reflect an in-universe perspective.
Claws of the savage is a transmutation spell that replaces the touched creature's hands with sickle-like claws.
The caster grants one creature two long claws that replace its hands, tentacle tips, or whatever else is appropriate. The claws deal damage based on the creature’s size.
The creature can make attacks with both claws as if it were proficient with them. Just as with a creature that has natural weapons, the subject takes no penalty for making two claw attacks. The subject is treated as armed. Furthermore, these claws' damage and ability to strike targets are boosted.
If the creature already has claws, those claws gain a similar enhancement on damage and hit potential bonus on attack and damage rolls, and the claws’ damage increases as if the creature were two size categories larger.