Cloak Wood, also stylized as Cloakwood, was an ancient, thickly grown forest in the Western Heartlands region on the south end of the Sword Coast.[1]


Cloak Wood was a thickly overgrown ancient forest. The forest was full of elm, beech, felsul, and hiexel trees.[citation needed] The forest had a rugged landscape with many stream-cut ravines shaded by tall specimens of beech, elm, and white pine.[2]

Unlike the cliffs to the north, Cloak Wood's shoreline theoretically allowed a ship to moor and send a small boat to shore for water and supplies.[3] In practice, only desperate mariners dared the wood's population of giant spiders, quicklings, satyrs, stirges, korreds, hangman trees, and other uncommon creatures.[4]

The sages of nearby Candlekeep asserted that Cloak Wood contained portals to several other parts of the cosmos. As of 1479 DR, however, these portals were believed to be defunct.[5]


In 1376 DR, Cloak Wood was the base of operations of the Red Fang Marauders. It also housed their main base, Felldane Manor. Due to its sheer size, it was also the home to Zarad's Clocktower, the place where Ysuran Auondril learned his necromantic spells. It is also the place where Ysuran became a Shadow Adept after killing Zarad Duskmarrow.[6]


Cloak Wood was known to be full of beasts, monsters, and vicious fey, causing most folks avoid the forest.[4]




One of the Cloakwood areas as seen in the World Map in the game Baldur's Gate.

  • In the game Baldur's Gate the player can visit Cloakwood. The large forest is split into 4 mapped areas, not including the Cloakwood Mines. Each different area has different quests and buildings of interest, including a huge spider's nest, a cave of wyverns and an ancient tree carved out to be a home.


  1. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
  2. Ed Greenwood, personal communication, 1988
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 222. ISBN 0-7869-1836-5.
  4. 4.0 4.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 95. ISBN 978-0-7869-4924-3.
  6. Black Isle Studios (2004). David Moldanado. Baldur's Gate: Dark Alliance IIInterplay.

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