The Coiled Cabal is a secret society of arcane spellcasters dominated by the Hss'tafin, but draws members from all the great houses of the yuan-ti. Though the vrael olo do not consider it an independent tribe in its own right, it is often treated like one in intertribal politics, especially since membership requires that loyalty to the society take precedence over tribal allegiances.

Symbol Edit

The mark of the Coiled Cabal is an S-shaped serpent with open-jawed heads at both ends.

In the Forgotten Realms Edit

The Coiled Cabal has power bases in the Great Petrified Serpent at the Serpent Hills, Ss'kowlyn'raa in the Forest of Wyrms, Semorav's Tower in Hlondeth, the ruins of Lhesper in The Shaar, and at various ruins and settlements currently under construction in the Black Jungles.

Politics Edit

The society is allied with the Eselemas, Extaminos, and Hss'tafi tribes, but it often marches to its own drum. Members of the Coiled Cabal clash most frequently with the Se'Sehen tribe because both groups see themselves as the rightful leaders in the push for open dominance of Faerûn.

Organization & Hierarchy Edit

Cabal members work in "oumkathuss", small groups of a dozen or so individuals that independently undertake missions.

In times of open strife, such missions are often handed down by superiors known as overhoods. At other times, however, each oumkathuss devises its own missions and submits its plans to an overhood for approval. An oumkathuss may report to more than one overhood, but usually no more than three. A Cabal member who personally knows more than three overhoods is likely to draw missions with a high likelihood of death in the field.

Overhoods in turn report to greater overhoods. The upper hierarchy of the Cabal is largely hidden and free of formal titles or rules, but it culminates in a council of seven leaders known informally as the Hooded Ones and more properly as the Iurcoil.

Mission Edit

These yuan-ti direct the Cabal in accordance with their own mysterious and complex plan. Its specifics and secrets are never shared, but thoughtful members who observe Cabal activities over time often conclude that the Hooded Ones' strategies have much to do with covert domination of certain individual humans. Many seem designed to subvert local rulers and arcane spellcasters of all kinds; others are obviously geared to shift the attitude of all humans against temples and priesthoods—probably to weaken clerical influence over the human societies of Faerûn.

Some yuan-ti believe that the Coiled Cabal wants to shatter the power of Sseth's clergy, reducing his priests to little more than entertainers who provide comforting rituals for the vrael olo. Whether or not the Cabal is pursuing such a goal, and whether that goal is a good or bad one are matters of hot and frequent debate among vrael olo. Some yuan-ti feel that Sseth's priests have already lost power over the populace, since increasing numbers of yuan-ti see their personal faith in Sseth as something that can be separated from obedience to clerics of the god.

Allies & Enemies Edit

Although the Hooded Ones do seem to have particular ends in mind, the Cabal is by no means a monolithic organization that unerringly pursues a single, coherent goal. Side intrigues flourish, and many seemingly unrelated projects are underway at any given time. Some Cabal overhoods, for example, direct their underlings to slay and frustrate members of the Red Wizards of Thay and the Cult of the Dragon at every opportunity.

Others believe that those same organizations should be aided, trengthened, infiltrated, and conquered from within. In this way, they can become great new "Dark Arms" with which the yuan-ti can tame the teeming hordes of humanity.

Prestige Class Edit

Members of the Coiled Cabal are known as coiled cabalists. Coiled Cabalist work in secrecy, never opposing the clergy of Sseth openly. They persue the mastery of magic and work to do so in small secret groups called "oumkathuss".

References Edit

Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), pp. 14–15,161. ISBN 0-7869-3277-5.