Cold Vale
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| Cold Vale | |
| Geographical information | |
| Type | Valley |
| Area | Silver Marches, Northwest Faerûn[1] |
| Societal information | |
| Races | Behirs[1] |
| | |
| Inhabitants of the Cold Vale | |
| Locations in the Cold Vale | |
| Organizations in the Cold Vale | |
| Settlements in the Cold Vale | |
Cold Vale was a wild and desolate region between the southern edge of the Cold Wood and the northern spur of the Rauvin Mountains.[1]
Contents |
Geography
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The Cold Vale was a land of broken hills, swift cold streams, and mossy gorges.[1]
Inhabitants
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This was well known troll lands.[1]
History
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In the past dwarf-paths criss crossed the vale, leading from Citadel Felbarr to Citadel Adbar. By 1372 DR, these paths had fallen into disuse and were largely forgotten, even by the dwarves.[1]
References
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 9. Wizards of the Coast. ISBN 0-7869-2835-2.
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